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tianrunCRM/Assets/trCRM/upgradeRes4Dev/priority/lua/ui/cell/CLLFrame1.lua

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2020-07-04 14:41:25 +08:00
-- 通用ui框1
---@class _BGFrame1Param init时传入参数
---@field title string 标题
---@field isHideCloseBtn boolean 是否隐藏关闭按钮
---@field closeCallback function 关闭回调
---@field panel CLPanelLua 所在的Panel
local _cell = {}
local csSelf = nil
local transform = nil
local mData = nil
local uiobjs = {}
-- 初始化,只调用一次
function _cell.init(csObj)
csSelf = csObj
transform = csSelf.transform
---@type UISprite
uiobjs.bg = csSelf:GetComponent("UISprite")
-- uiobjs.topBg = getCC(transform, "top", "UISprite")
-- uiobjs.topBg.width = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.width)
uiobjs.LabelTitle = getCC(transform, "top/LabelTitle", "UILabel")
uiobjs.bg.width = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.width)
uiobjs.bg.height = NumEx.getIntPart(MyUtl.getSizeAdjust() * Screen.height)
uiobjs.ButtonClose = getCC(transform, "top/ButtonClose", "UISprite")
end
-- 显示,
-- 注意c#侧不会在调用show时调用refresh
function _cell.show(go, data)
mData = data
uiobjs.LabelTitle.text = mData.title
SetActive(uiobjs.ButtonClose.gameObject, not (mData.isHideCloseBtn or false))
end
function _cell.uiEventDelegate(go)
local goName = go.name
if goName == "ButtonClose" then
if mData.closeCallback then
Utl.doCallback(mData.closeCallback)
else
hideTopPanel(mData.panel)
end
end
end
-- 取得数据
function _cell.getData()
return mData
end
--------------------------------------------
return _cell