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tianrunCRM/Assets/trCRM/upgradeRes4Dev/priority/lua/ui/cell/TRCellMessageGroup.lua

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Lua
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2020-07-04 14:41:25 +08:00
---@class _ParamCellMessageGroup
---@field public icon string
---@field public bgColor number
---@field public type number
---@field public name string
-- xx单元
local _cell = {}
---@type Coolape.CLCellLua
local csSelf = nil
local transform = nil
---@type _ParamCellMessageGroup
local mData = nil
local uiobjs = {}
-- 初始化,只调用一次
function _cell.init(csObj)
csSelf = csObj
transform = csSelf.transform
uiobjs.Label = getCC(transform, "Label", "UILabel")
uiobjs.LabelNewest = getCC(transform, "LabelNewest", "UILabel")
uiobjs.LabelTime = getCC(transform, "LabelTime", "UILabel")
uiobjs.LabelReddotNum = getCC(transform, "LabelReddotNum", "UILabel")
uiobjs.SpriteIconBg = getCC(transform, "SpriteIconBg", "UISprite")
uiobjs.Icon = getCC(uiobjs.SpriteIconBg.transform, "Icon", "UISprite")
end
-- 显示,
-- 注意c#侧不会在调用show时调用refresh
function _cell.show(go, data)
mData = data
uiobjs.Label.text = mData.name
uiobjs.SpriteIconBg.color = ColorEx.getColor(mData.bgColor)
uiobjs.Icon.spriteName = mData.icon
if mData.type == DBMessage.MsgType.Sys then
---@type _DBMessage
local newestMsg = DBMessage.getNewestMessage(mData.type)
uiobjs.LabelNewest.text = newestMsg and newestMsg.CONTENT or ""
if newestMsg then
local time = tonumber(newestMsg.CREATETIME) or 0
uiobjs.LabelTime.text = DateEx.ToTimeCost(DateEx.nowMS - time * 1000)
else
uiobjs.LabelTime.text = ""
end
elseif mData.type == DBMessage.MsgType.Task then
---@type _DBTaskCust
-- local newestMsg = DBMessage.getNewestMessage(mData.type)
-- local time = tonumber(newestMsg.createtime) or 0
uiobjs.LabelTime.text = "" --DateEx.ToTimeCost(DateEx.nowMS - time * 1000)
local num = DBMessage.getUnreadNum(mData.type)
uiobjs.LabelNewest.text = joinStr("您有", num, "代办任务未处理")
end
if DBMessage.getUnreadNum(mData.type) > 0 then
local unreadNum = DBMessage.getUnreadNum(mData.type) or 0
if unreadNum and unreadNum > 9 then
uiobjs.LabelReddotNum.text = ""
else
uiobjs.LabelReddotNum.text = joinStr(unreadNum)
end
SetActive(uiobjs.LabelReddotNum.gameObject, true)
else
SetActive(uiobjs.LabelReddotNum.gameObject, false)
end
end
-- 取得数据
function _cell.getData()
return mData
end
--------------------------------------------
return _cell