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tianrunCRM/Assets/CoolapeFrame/Scripts/assets/CLModelPool.cs

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2020-07-04 14:41:25 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Coolape
{
public class CLModePool : CLAssetsPoolBase<GameObject>
{
public static CLModePool pool = new CLModePool ();
public override string getAssetPath (string name)
{
string path = PStr.b ().a (CLPathCfg.self.basePath).a ("/")
.a (CLPathCfg.upgradeRes).a ("/other/model").e ();
return wrapPath (path, name);
}
public override void _returnObj (string name, GameObject unit, bool inActive = true, bool setParent = true)
{
base._returnObj (name, unit, inActive, setParent);
}
public override bool isAutoReleaseAssetBundle
{
get
{
return false;
}
}
public static void clean ()
{
pool._clean ();
}
public static bool havePrefab (string name)
{
return pool.prefabMap.Contains (name);
}
public static bool isNeedDownload (string name)
{
#if UNITY_EDITOR
if (CLCfgBase.self.isEditMode) {
return false;
}
#endif
string path = pool.getAssetPath (name);
return CLVerManager.self.checkNeedDownload (path);
}
public static void setPrefab (string name, object finishCallback)
{
pool._setPrefab (name, finishCallback, null, null);
}
public static void setPrefab (string name, object finishCallback, object args)
{
pool._setPrefab (name, finishCallback, args, null);
}
public static void setPrefab (string name, object finishCallback, object args, object progressCB)
{
pool._setPrefab (name, finishCallback, args, progressCB);
}
public override GameObject _borrowObj (string name)
{
return base._borrowObj (name, true);
}
public static GameObject borrowObj (string name)
{
return pool._borrowObj (name);
}
public static void borrowObjAsyn (string name, object onGetCallbak)
{
borrowObjAsyn (name, onGetCallbak, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, null);
}
public static void borrowObjAsyn (string name, object onGetCallbak, object orgs, object progressCB)
{
pool._borrowObjAsyn (name, onGetCallbak, orgs, progressCB);
}
public static void returnObj (string name)
{
pool._returnObj (name, null);
}
}
}