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tianrunCRM/Assets/CoolapeFrame/Scripts/ui/NguiExtend/CLButtonMsgLua.cs

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2020-07-04 14:41:25 +08:00
/*
********************************************************************************
*Copyright(C),coolae.net
*Author: chenbin
*Version: 2.0
*Date: 2017-01-09
*Description: lua
*Others:
*History:
*********************************************************************************
*/
using UnityEngine;
using System.Collections;
namespace Coolape
{
[AddComponentMenu("NGUI/Button Message 4 Lua")]
public class CLButtonMsgLua : UIEventListener
{
public enum Trigger
{
OnClick,
OnMouseOver,
OnMouseOut,
OnPress,
OnRelease,
OnDoubleClick,
OnDrag,
OnDrop,
OnKey,
}
public CLPanelLua target;
public CLCellLua target2;
public Trigger trigger = Trigger.OnClick;
public string functionName = "";
void OnClick()
{
if (target != null && trigger == Trigger.OnClick) {
target.onClick4Lua(gameObject, functionName);
}
if (target2 != null && trigger == Trigger.OnClick) {
target2.onClick4Lua(gameObject, functionName);
}
}
void OnDoubleClick()
{
if (target != null && trigger == Trigger.OnDoubleClick)
target.onDoubleClick4Lua(gameObject, functionName);
if (target2 != null && trigger == Trigger.OnDoubleClick)
target2.onDoubleClick4Lua(gameObject, functionName);
}
void OnHover(bool isOver)
{
if (target != null) {
if (((isOver && trigger == Trigger.OnMouseOver) ||
(!isOver && trigger == Trigger.OnMouseOut))) {
target.onHover4Lua(gameObject, functionName, isOver);
}
}
if (target2 != null) {
if (((isOver && trigger == Trigger.OnMouseOver) ||
(!isOver && trigger == Trigger.OnMouseOut))) {
target2.onHover4Lua(gameObject, functionName, isOver);
}
}
}
void OnPress(bool isPressed)
{
if (target != null) {
if (((isPressed && trigger == Trigger.OnPress) ||
(!isPressed && trigger == Trigger.OnRelease)))
target.onPress4Lua(gameObject, functionName, isPressed);
}
if (target2 != null) {
if (((isPressed && trigger == Trigger.OnPress) ||
(!isPressed && trigger == Trigger.OnRelease)))
target2.onPress4Lua(gameObject, functionName, isPressed);
}
}
void OnSelect(bool isSelected)
{
if (target != null) {
if (enabled && (!isSelected || UICamera.currentScheme == UICamera.ControlScheme.Controller))
OnHover(isSelected);
}
}
void OnDrag(Vector2 delta)
{
if (target != null && trigger == Trigger.OnDrag)
target.onDrag4Lua(gameObject, functionName, delta);
if (target2 != null && trigger == Trigger.OnDrag)
target2.onDrag4Lua(gameObject, functionName, delta);
}
void OnDrop(GameObject go)
{
if (target != null && trigger == Trigger.OnDrop)
target.onDrop4Lua(gameObject, functionName, go);
if (target2 != null && trigger == Trigger.OnDrop)
target2.onDrop4Lua(gameObject, functionName, go);
}
void OnKey(KeyCode key)
{
if (target != null && trigger == Trigger.OnDrop)
target.onKey4Lua(gameObject, functionName, key);
if (target2 != null && trigger == Trigger.OnDrop)
target2.onKey4Lua(gameObject, functionName, key);
}
}
}