110 lines
2.8 KiB
C#
110 lines
2.8 KiB
C#
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using UnityEngine;
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using System;
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using System.Text;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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//holder for all contacts information of your mobile
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//use this class to acces all mobile contacts information
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//this is the core of this asset, you have to know only how this class work
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// first call LoadContactList();
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// then loop throught all of ContactsList and acces data you like name name phones
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// Contact c = Contacts.ContactsList[i];
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// that is it, so easy, have fun
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public class Contacts{
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//looks likee these four fields down doesnot working for all mobiles
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public static String MyPhoneNumber ;
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public static String SimSerialNumber ;
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public static String NetworkOperator ;
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public static String NetworkCountryIso ;
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//
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public static List<Contact> ContactsList = new List<Contact>();
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#if UNITY_ANDROID
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static AndroidJavaObject activity;
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static AndroidJavaClass ojc = null ;
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#elif UNITY_IOS
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[DllImport("__Internal")]
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private static extern void loadIOSContacts();
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[DllImport("__Internal")]
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private static extern string getContact( int index );
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#endif
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static System.Action<string> onFailed;
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static System.Action onDone;
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public static void LoadContactList( )
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{
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LoadContactList( null , null);
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}
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public static void LoadContactList( System.Action _onDone, System.Action<string> _onFailed )
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{
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Debug.Log ( "LoadContactList at " + Time.realtimeSinceStartup );
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onFailed = _onFailed;
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onDone = _onDone;
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GameObject helper = new GameObject ();
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GameObject.DontDestroyOnLoad( helper);
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helper.name = "ContactsListMessageReceiver";
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helper.AddComponent<MssageReceiver> ();
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#if UNITY_ANDROID
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ojc = new AndroidJavaClass("com.aliessmael.contactslist.ContactList");
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AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
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ojc.CallStatic("LoadInformation" , activity , true, true,true,true);
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#elif UNITY_IOS
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loadIOSContacts();
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#endif
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}
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public static void GetContact( int index )
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{
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byte[] data = null;
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#if UNITY_ANDROID
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data = ojc.CallStatic<byte[]>("getContact" , index);
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#elif UNITY_IOS
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string str = getContact( index);
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data = System.Convert.FromBase64String( str );
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#endif
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Contact c = new Contact();
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debug( "Data length for " + index + " is " + data.Length );
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c.FromBytes( data );
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Contacts.ContactsList.Add( c );
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}
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public static void OnInitializeDone()
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{
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Debug.Log ( "done at " + Time.realtimeSinceStartup );
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if (onDone != null)
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{
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onDone();
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}
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}
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public static void OnInitializeFail( string message )
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{
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Debug.Log ( "fail at " + Time.realtimeSinceStartup );
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if (onFailed != null)
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{
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onFailed( message );
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}
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}
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static void debug( string message)
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{
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//Debug.Log ( message );
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}
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}
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