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---@class _ParamFieldAttr
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---@field attrType
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---@field ifMust
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---@field attrName
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---@field attrValue
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---@field id
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---@field checkMin
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---@field checkMax
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---@class _ParamCellExtendField
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---@field
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-- xx单元
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local _cell = {}
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---@type Coolape.CLCellLua
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local csSelf = nil
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local transform = nil
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local mData = nil
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---@type _ParamFieldAttr
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local attr
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local uiobjs = {}
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-- 初始化,只调用一次
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function _cell.init(csObj)
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csSelf = csObj
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transform = csSelf.transform
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---@type UISprite
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uiobjs.spriteBg = csSelf:GetComponent("UISprite")
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if uiobjs.spriteBg == nil then
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uiobjs.spriteBg = getCC(transform, "Background", "UISprite")
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end
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if uiobjs.spriteBg then
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uiobjs.spriteBg.width = NumEx.getIntPart(CSPMain.contentRect.z)
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end
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uiobjs.boxCollider = csSelf:GetComponent("BoxCollider")
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---@type UIInput
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uiobjs.input = csSelf:GetComponent("UIInput")
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---@type CLUIElement
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uiobjs.element = csSelf:GetComponent("CLUIElement")
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---@type UIPopupList
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uiobjs.popList = csSelf:GetComponent("UIPopupList")
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---@type CLUICheckbox
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uiobjs.checkbox = csSelf:GetComponent("CLUICheckbox")
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uiobjs.Label = getCC(transform, "Label", "UILabel")
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uiobjs.inputLabel = uiobjs.Label and uiobjs.Label.text or ""
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uiobjs.Label2 = getCC(transform, "Label2", "UILabel")
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uiobjs.Label4 = getCC(transform, "Label4", "UILabel")
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uiobjs.SpriteRight = getCC(transform, "SpriteRight", "UISprite")
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uiobjs.ButtonReset = getCC(transform, "ButtonReset", "MyInputReset")
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end
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-- 显示,
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-- 注意,c#侧不会在调用show时,调用refresh
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function _cell.show(go, data)
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mData = data
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attr = mData.attr
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if data.isEditMode then
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_cell.enabeldObj(uiobjs.boxCollider, true)
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if uiobjs.Label then
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uiobjs.Label.text = uiobjs.inputLabel
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end
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if uiobjs.input then
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uiobjs.input.defaultText = uiobjs.inputLabel
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end
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_cell.enabeldObj(uiobjs.Label4, true)
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_cell.enabeldObj(uiobjs.SpriteRight, true)
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if uiobjs.ButtonReset then
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uiobjs.ButtonReset.disabled = false
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end
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else
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_cell.enabeldObj(uiobjs.boxCollider, false)
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if uiobjs.Label then
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uiobjs.Label.text = ""
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end
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if uiobjs.input then
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uiobjs.input.defaultText = ""
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end
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_cell.enabeldObj(uiobjs.Label4, false)
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_cell.enabeldObj(uiobjs.SpriteRight, false)
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if uiobjs.ButtonReset then
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uiobjs.ButtonReset.disabled = true
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end
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end
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local jsonKey = joinStr(attr.id, "_", attr.attrName)
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if uiobjs.element then
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uiobjs.element.valueIsNumber = false
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uiobjs.element.isPhoneNum = false
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uiobjs.element.canNull = (attr.ifMust == 1 and false or true)
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uiobjs.element.jsonKey = jsonKey
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uiobjs.element.labeName.text = attr.attrName
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elseif uiobjs.checkbox then
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uiobjs.checkbox.canNull = (attr.ifMust == 1 and false or true)
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uiobjs.checkbox.jsonKey = jsonKey
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uiobjs.checkbox.labeName.text = attr.attrName
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end
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_cell.enabeldObj(uiobjs.input, true)
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if attr.attrType == DBCust.FieldType.text then
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uiobjs.input.keyboardType = UIInput.KeyboardType.Default
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elseif attr.attrType == DBCust.FieldType.number then
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uiobjs.input.keyboardType = UIInput.KeyboardType.NumberPad
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uiobjs.element.valueIsNumber = true
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elseif attr.attrType == DBCust.FieldType.phone then
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uiobjs.input.keyboardType = UIInput.KeyboardType.PhonePad
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uiobjs.element.isPhoneNum = true
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elseif attr.attrType == DBCust.FieldType.multext then
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uiobjs.input.keyboardType = UIInput.KeyboardType.Default
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elseif attr.attrType == DBCust.FieldType.dateTime then
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_cell.enabeldObj(uiobjs.input, false)
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elseif attr.attrType == DBCust.FieldType.checkbox then
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_cell.enabeldObj(uiobjs.input, false)
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local max = tonumber(attr.checkMax) or 0
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uiobjs.checkbox.isMultMode = (max > 1) or (max == 0)
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uiobjs.checkbox:init(attr)
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elseif attr.attrType == DBCust.FieldType.popuplist then
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_cell.enabeldObj(uiobjs.input, false)
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local strs = strSplit(attr.attrValue, "|")
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local array = ArrayList()
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array:Add("")
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for i, v in ipairs(strs) do
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array:Add(v)
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end
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uiobjs.popList:refreshItems(array, array)
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end
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end
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function _cell.enabeldObj(obj, val)
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if obj then
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obj.enabled = val
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end
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end
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-- 取得数据
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function _cell.getData()
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return mData
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end
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function _cell.uiEventDelegate(go)
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if attr.attrType == DBCust.FieldType.multext then
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-- 说明大文本框改变了
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mData.parent.onMultTextInputChg()
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NGUITools.AddWidgetCollider(csSelf.gameObject, false)
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uiobjs.Label4.enabled = (uiobjs.element.value == "" and true or false)
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end
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end
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function _cell.onNotifyLua(go)
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if
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attr.attrType == DBCust.FieldType.popuplist or attr.attrType == DBCust.FieldType.checkbox or
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attr.attrType == DBCust.FieldType.dateTime
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then
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Utl.doCallback(mData.onSelect, csSelf.gameObject)
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else
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Utl.doCallback(mData.onClick, csSelf.gameObject)
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end
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end
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--------------------------------------------
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return _cell
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