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-- xx界面
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local CLLPWebView = {}
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---@type Coolape.CLPanelLua
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local csSelf = nil
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---@type UnityEngine.Transform
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local transform = nil
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local uiobjs = {}
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local url
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local webView
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-- 初始化,只会调用一次
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function CLLPWebView.init(csObj)
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csSelf = csObj
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transform = csObj.transform
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webView = csSelf:GetComponent("UWebView")
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webView:init(
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CLLPWebView.onCallFromJS,
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CLLPWebView.onCallOnError,
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CLLPWebView.onCallOnStarted,
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CLLPWebView.onCallOnLoaded
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)
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webView:setMargins(0, NumEx.getIntPart(130 / MyUtl.getSizeAdjust()), 0, 0)
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end
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-- 设置数据
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function CLLPWebView.setData(paras)
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url = paras and paras.url or ""
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end
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--当有通用背板显示时的回调
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function CLLPWebView.onShowFrame()
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end
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function CLLPWebView.onCallFromJS(msg)
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end
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function CLLPWebView.onCallOnError(msg)
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end
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function CLLPWebView.onCallOnStarted(msg)
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hideHotWheel()
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end
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function CLLPWebView.onCallOnLoaded(msg)
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function CLLPWebView.show()
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webView:setVisibility(true)
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showHotWheel()
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webView:loadUrl(url)
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end
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-- 刷新
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function CLLPWebView.refresh()
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end
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-- 关闭页面
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function CLLPWebView.hide()
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webView:setVisibility(false)
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function CLLPWebView.procNetwork(cmd, succ, msg, paras)
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--[[
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if(succ == NetSuccess) then
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if(cmd == "xxx") then
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-- TODO:
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end
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end
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--]]
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end
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-- 处理ui上的事件,例如点击等
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function CLLPWebView.uiEventDelegate(go)
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local goName = go.name
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if goName == "ButtonQuit" then
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hideTopPanel()
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end
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end
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-- 当顶层页面发生变化时回调
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function CLLPWebView.onTopPanelChange(topPanel)
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end
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-- 当按了返回键时,关闭自己(返值为true时关闭)
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function CLLPWebView.hideSelfOnKeyBack()
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return true
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end
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--------------------------------------------
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return CLLPWebView
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