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170
Assets/BestHTTP/WebSocket/Frames/WebSocketFrame.cs
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170
Assets/BestHTTP/WebSocket/Frames/WebSocketFrame.cs
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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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using System.IO;
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namespace BestHTTP.WebSocket.Frames
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{
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/// <summary>
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/// Denotes a binary frame. The "Payload data" is arbitrary binary data whose interpretation is solely up to the application layer.
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/// This is the base class of all other frame writers, as all frame can be represented as a byte array.
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/// </summary>
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public sealed class WebSocketFrame
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{
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public static readonly byte[] NoData = new byte[0];
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public WebSocketFrameTypes Type { get; private set; }
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public bool IsFinal { get; private set; }
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public byte Header { get; private set; }
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public byte[] Data { get; private set; }
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public bool UseExtensions { get; private set; }
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#region Constructors
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public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data)
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:this(webSocket, type, data, true)
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{ }
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public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, bool useExtensions)
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: this(webSocket, type, data, 0, data != null ? (UInt64)data.Length : 0, true, useExtensions)
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{
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}
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public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, bool isFinal, bool useExtensions)
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: this(webSocket, type, data, 0, data != null ? (UInt64)data.Length : 0, isFinal, useExtensions)
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{
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}
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public WebSocketFrame(WebSocket webSocket, WebSocketFrameTypes type, byte[] data, UInt64 pos, UInt64 length, bool isFinal, bool useExtensions)
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{
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this.Type = type;
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this.IsFinal = isFinal;
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this.UseExtensions = useExtensions;
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if (data != null)
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{
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this.Data = new byte[length];
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Array.Copy(data, (int)pos, this.Data, 0, (int)length);
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}
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else
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data = NoData;
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// First byte: Final Bit + Rsv flags + OpCode
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byte finalBit = (byte)(IsFinal ? 0x80 : 0x0);
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this.Header = (byte)(finalBit | (byte)Type);
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if (this.UseExtensions && webSocket != null && webSocket.Extensions != null)
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{
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for (int i = 0; i < webSocket.Extensions.Length; ++i)
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{
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var ext = webSocket.Extensions[i];
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if (ext != null)
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{
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this.Header |= ext.GetFrameHeader(this, this.Header);
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this.Data = ext.Encode(this);
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}
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}
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}
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}
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#endregion
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#region Public Functions
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public byte[] Get()
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{
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if (Data == null)
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Data = NoData;
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using (var ms = new MemoryStream(this.Data.Length + 9))
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{
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// For the complete documentation for this section see:
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// http://tools.ietf.org/html/rfc6455#section-5.2
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// Write the header
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ms.WriteByte(this.Header);
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// The length of the "Payload data", in bytes: if 0-125, that is the payload length. If 126, the following 2 bytes interpreted as a
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// 16-bit unsigned integer are the payload length. If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
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// most significant bit MUST be 0) are the payload length. Multibyte length quantities are expressed in network byte order.
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if (this.Data.Length < 126)
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ms.WriteByte((byte)(0x80 | (byte)this.Data.Length));
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else if (this.Data.Length < UInt16.MaxValue)
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{
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ms.WriteByte((byte)(0x80 | 126));
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byte[] len = BitConverter.GetBytes((UInt16)this.Data.Length);
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if (BitConverter.IsLittleEndian)
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Array.Reverse(len, 0, len.Length);
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ms.Write(len, 0, len.Length);
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}
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else
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{
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ms.WriteByte((byte)(0x80 | 127));
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byte[] len = BitConverter.GetBytes((UInt64)this.Data.Length);
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if (BitConverter.IsLittleEndian)
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Array.Reverse(len, 0, len.Length);
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ms.Write(len, 0, len.Length);
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}
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// All frames sent from the client to the server are masked by a 32-bit value that is contained within the frame. This field is
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// present if the mask bit is set to 1 and is absent if the mask bit is set to 0.
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// If the data is being sent by the client, the frame(s) MUST be masked.
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byte[] mask = BitConverter.GetBytes((Int32)this.GetHashCode());
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ms.Write(mask, 0, mask.Length);
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// Do the masking.
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for (int i = 0; i < this.Data.Length; ++i)
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ms.WriteByte((byte)(Data[i] ^ mask[i % 4]));
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return ms.ToArray();
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}
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}
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public WebSocketFrame[] Fragment(ushort maxFragmentSize)
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{
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if (this.Data == null)
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return null;
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// All control frames MUST have a payload length of 125 bytes or less and MUST NOT be fragmented.
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if (this.Type != WebSocketFrameTypes.Binary && this.Type != WebSocketFrameTypes.Text)
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return null;
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if (this.Data.Length <= maxFragmentSize)
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return null;
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this.IsFinal = false;
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// Clear final bit from the header flags
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this.Header &= 0x7F;
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// One chunk will remain in this fragment, so we have to allocate one less
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int count = (this.Data.Length / maxFragmentSize) + (this.Data.Length % maxFragmentSize) - 1;
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WebSocketFrame[] fragments = new WebSocketFrame[count];
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// Skip one chunk, for the current one
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UInt64 pos = maxFragmentSize;
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while (pos < (UInt64)this.Data.Length)
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{
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UInt64 chunkLength = Math.Min(maxFragmentSize, (UInt64)this.Data.Length - pos);
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fragments[fragments.Length - count--] = new WebSocketFrame(null, WebSocketFrameTypes.Continuation, this.Data, pos, chunkLength, pos + chunkLength >= (UInt64)this.Data.Length, false);
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pos += chunkLength;
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}
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byte[] newData = new byte[maxFragmentSize];
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Array.Copy(this.Data, 0, newData, 0, maxFragmentSize);
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this.Data = newData;
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return fragments;
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}
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#endregion
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}
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}
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#endif
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