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Assets/BestHTTP/WebSocket/Frames/WebSocketFrameReader.cs
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201
Assets/BestHTTP/WebSocket/Frames/WebSocketFrameReader.cs
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#if !BESTHTTP_DISABLE_WEBSOCKET && (!UNITY_WEBGL || UNITY_EDITOR)
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using System;
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using System.Collections.Generic;
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using System.IO;
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using BestHTTP.Extensions;
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using BestHTTP.WebSocket.Extensions;
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namespace BestHTTP.WebSocket.Frames
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{
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/// <summary>
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/// Represents an incoming WebSocket Frame.
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/// </summary>
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public sealed class WebSocketFrameReader
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{
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#region Properties
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public byte Header { get; private set; }
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/// <summary>
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/// True if it's a final Frame in a sequence, or the only one.
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/// </summary>
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public bool IsFinal { get; private set; }
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/// <summary>
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/// The type of the Frame.
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/// </summary>
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public WebSocketFrameTypes Type { get; private set; }
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/// <summary>
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/// Indicates if there are any mask sent to decode the data.
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/// </summary>
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public bool HasMask { get; private set; }
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/// <summary>
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/// The length of the Data.
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/// </summary>
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public UInt64 Length { get; private set; }
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/// <summary>
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/// The sent byte array as a mask to decode the data.
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/// </summary>
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public byte[] Mask { get; private set; }
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/// <summary>
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/// The decoded array of bytes.
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/// </summary>
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public byte[] Data { get; private set; }
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/// <summary>
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/// Textual representation of the received Data.
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/// </summary>
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public string DataAsText { get; private set; }
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#endregion
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#region Internal & Private Functions
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internal void Read(Stream stream)
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{
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// For the complete documentation for this section see:
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// http://tools.ietf.org/html/rfc6455#section-5.2
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this.Header = ReadByte(stream);
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// The first byte is the Final Bit and the type of the frame
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IsFinal = (this.Header & 0x80) != 0;
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Type = (WebSocketFrameTypes)(this.Header & 0xF);
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byte maskAndLength = ReadByte(stream);
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// The second byte is the Mask Bit and the length of the payload data
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HasMask = (maskAndLength & 0x80) != 0;
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// if 0-125, that is the payload length.
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Length = (UInt64)(maskAndLength & 127);
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// If 126, the following 2 bytes interpreted as a 16-bit unsigned integer are the payload length.
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if (Length == 126)
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{
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byte[] rawLen = new byte[2];
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stream.ReadBuffer(rawLen);
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if (BitConverter.IsLittleEndian)
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Array.Reverse(rawLen, 0, rawLen.Length);
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Length = (UInt64)BitConverter.ToUInt16(rawLen, 0);
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}
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else if (Length == 127)
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{
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// If 127, the following 8 bytes interpreted as a 64-bit unsigned integer (the
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// most significant bit MUST be 0) are the payload length.
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byte[] rawLen = new byte[8];
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stream.ReadBuffer(rawLen);
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if (BitConverter.IsLittleEndian)
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Array.Reverse(rawLen, 0, rawLen.Length);
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Length = (UInt64)BitConverter.ToUInt64(rawLen, 0);
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}
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// Read the Mask, if has any
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if (HasMask)
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{
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Mask = new byte[4];
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if (stream.Read(Mask, 0, 4) < Mask.Length)
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throw ExceptionHelper.ServerClosedTCPStream();
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}
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Data = new byte[Length];
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if (Length == 0L)
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return;
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int readLength = 0;
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do
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{
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int read = stream.Read(Data, readLength, Data.Length - readLength);
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if (read <= 0)
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throw ExceptionHelper.ServerClosedTCPStream();
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readLength += read;
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} while (readLength < Data.Length);
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// It would be great to speed this up with SSE
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if (HasMask)
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for (int i = 0; i < Data.Length; ++i)
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Data[i] = (byte)(Data[i] ^ Mask[i % 4]);
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}
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private byte ReadByte(Stream stream)
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{
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int read = stream.ReadByte();
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if (read < 0)
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throw ExceptionHelper.ServerClosedTCPStream();
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return (byte)read;
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}
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#endregion
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#region Public Functions
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/// <summary>
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/// Assembles all fragments into a final frame. Call this on the last fragment of a frame.
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/// </summary>
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/// <param name="fragments">The list of previously downloaded and parsed fragments of the frame</param>
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public void Assemble(List<WebSocketFrameReader> fragments)
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{
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// this way the following algorithms will handle this fragment's data too
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fragments.Add(this);
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UInt64 finalLength = 0;
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for (int i = 0; i < fragments.Count; ++i)
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finalLength += fragments[i].Length;
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byte[] buffer = new byte[finalLength];
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UInt64 pos = 0;
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for (int i = 0; i < fragments.Count; ++i)
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{
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Array.Copy(fragments[i].Data, 0, buffer, (int)pos, (int)fragments[i].Length);
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pos += fragments[i].Length;
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}
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// All fragments of a message are of the same type, as set by the first fragment's opcode.
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this.Type = fragments[0].Type;
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// Reserver flags may be contained only in the first fragment
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this.Header = fragments[0].Header;
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this.Length = finalLength;
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this.Data = buffer;
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}
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/// <summary>
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/// This function will decode the received data incrementally with the associated websocket's extensions.
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/// </summary>
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public void DecodeWithExtensions(WebSocket webSocket)
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{
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if (webSocket.Extensions != null)
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for (int i = 0; i < webSocket.Extensions.Length; ++i)
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{
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var ext = webSocket.Extensions[i];
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if (ext != null)
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this.Data = ext.Decode(this.Header, this.Data);
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}
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if (this.Type == WebSocketFrameTypes.Text && this.Data != null)
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this.DataAsText = System.Text.Encoding.UTF8.GetString(this.Data, 0, this.Data.Length);
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}
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#endregion
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}
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}
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#endif
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