using UnityEngine;
using System.Collections;
//using System;
using System.Collections.Generic;
//using System.Net;
using System.Text;
using System.Net.Sockets;
using System.Net.NetworkInformation;
namespace Coolape
{
public class CLUIFormUtl
{
///
///
/*
拨打电话的话,需要一个权限,就是android.permission.CALL_PHONE.
所以,首先在AndroidMenifest文件里加上这个权限:
第一种方式:
Intent intent = new Intent(Intent.ACTION_DIAL);
Uri data = Uri.parse("tel:" + "135xxxxxxxx");
intent.setData(data);
startActivity(intent);
这种方式的特点就是,去到了拨号界面,但是实际的拨号是由用户点击实现的。
3
第二种方式:
Intent intent = new Intent(Intent.ACTION_CALL);
Uri data = Uri.parse("tel:" + "135xxxxxxxx");
intent.setData(data);
startActivity(intent);
这种方式的特点就是,直接拨打了你所输入的号码,所以这种方式对于用户没有直接的提示效果,Android推荐使用第一种方式,如果是第二种的话,建议在之前加一个提示,是否拨打号码,然后确定后再拨打。
*/
/*
///
/// Phone number.
public static void callPhone (string phoneNum)
{
if (string.IsNullOrEmpty (phoneNum)) {
Debug.LogWarning ("phoneNum is null");
return;
}
#if UNITY_ANDROID && !UNITY_EDITOR
try {
AndroidJavaClass Intent = new AndroidJavaClass("android.content.Intent");
string actionCall = Intent.GetStatic("ACTION_CALL");
AndroidJavaClass Uri = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject data = Uri.CallStatic("parse", "tel:" + phoneNum);
AndroidJavaObject intentObj = new AndroidJavaObject("android.content.Intent", actionCall, data);
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityPlayer.GetStatic("currentActivity");
unityActivity.Call("startActivity", intentObj);
} catch (System.Exception e) {
Debug.LogError(e);
}
#endif
}
///
/// Gets the phone number. 取得本机号码
///
public static string getPhoneNumber ()
{
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJavaClass Context = new AndroidJavaClass("android.content.Context");
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityPlayer.GetStatic("currentActivity");
AndroidJavaObject tm = unityActivity.Call ("getSystemService", Context.GetStatic ("TELEPHONY_SERVICE"));
// String deviceid = tm.getDeviceId();
// String tel = tm.getLine1Number();
// String imei = tm.getSimSerialNumber();
// String imsi = tm.getSubscriberId();
return tm.Call("getLine1Number");
#else
return "";
#endif
}
*/
///
/// Identities the code valid.身份证号验证
///
/// The code valid.
/// Code.
public static string IdentityCodeValid(string code)
{
Dictionary city = new Dictionary();
city["11"] = "北京";
city["12"] = "天津";
city["13"] = "河北";
city["14"] = "山西";
city["15"] = "内蒙古";
city["21"] = "辽宁";
city["22"] = "吉林";
city["23"] = "黑龙江 ";
city["31"] = "上海";
city["32"] = "江苏";
city["33"] = "浙江";
city["34"] = "安徽";
city["35"] = "福建";
city["36"] = "江西";
city["37"] = "山东";
city["41"] = "河南";
city["42"] = "湖北 ";
city["43"] = "湖南";
city["44"] = "广东";
city["45"] = "广西";
city["46"] = "海南";
city["50"] = "重庆";
city["51"] = "四川";
city["52"] = "贵州";
city["53"] = "云南";
city["54"] = "西藏 ";
city["61"] = "陕西";
city["62"] = "甘肃";
city["63"] = "青海";
city["64"] = "宁夏";
city["65"] = "新疆";
city["71"] = "台湾";
city["81"] = "香港";
city["82"] = "澳门";
city["91"] = "国外";
string tip = "";
bool pass = true;
bool isMatch = System.Text.RegularExpressions.Regex.IsMatch(code, "^\\d{6}(18|19|20)?\\d{2}(0[1-9]|1[12])(0[1-9]|[12]\\d|3[01])\\d{3}(\\d|X)$");
// if(!code || !/^\d{6}(18|19|20)?\d{2}(0[1-9]|1[12])(0[1-9]|[12]\d|3[01])\d{3}(\d|X)$/i.test(code)){
if (!isMatch)
{
tip = "身份证号格式错误\n";
pass = false;
}
else if (city[code.Substring(0, 2)] == null)
{
tip = "身份证号地址编码错误\n";
pass = false;
}
else
{
//18位身份证需要验证最后一位校验位
if (code.Length == 18)
{
// code = code.Split('');
//∑(ai×Wi)(mod 11)
//加权因子
int[] factor = { 7, 9, 10, 5, 8, 4, 2, 1, 6, 3, 7, 9, 10, 5, 8, 4, 2 };
//校验位
int[] parity = { 1, 0, 'X', 9, 8, 7, 6, 5, 4, 3, 2 };
int sum = 0;
int ai = 0;
int wi = 0;
for (var i = 0; i < 17; i++)
{
ai = int.Parse(code[i].ToString());
wi = factor[i];
sum += ai * wi;
}
int last = parity[sum % 11];
if (last != int.Parse(code[17].ToString()))
{
tip = "身份证号校验位错误\n";
pass = false;
}
}
}
return tip;
}
///
/// Shows the calender.日期选择页面
///
/// Paras.
public static void showCalender(params object[] paras)
{
if (paras != null && paras.Length >= 4)
{
ArrayList list = new ArrayList();
list.Add(paras[0]);//year);
list.Add(paras[1]);//month);
list.Add(paras[2]);//callback);
list.Add(paras[3]);//isSetTime);
CLPanelManager.getPanelAsy("PanelCalender", (Callback)onGetCalenderPanel, list);
}
else
{
showCalender(System.DateTime.Now.Year, System.DateTime.Now.Month, paras[0], paras[1]);
}
}
public static void onGetCalenderPanel(params object[] orgs)
{
CLPanelBase p = orgs[0] as CLPanelBase;
ArrayList list = orgs[1] as ArrayList;
if (p == null)
{
return;
}
p.setData(list);
CLPanelManager.showPanel(p);
}
public static string GetChineseSpell(string strText)
{
int len = strText.Length;
string myStr = "";
for (int i = 0; i < len; i++)
{
myStr += getSpell(strText.Substring(i, 1));
}
return myStr;
}
///
/// 得到一个汉字的拼音第一个字母,如果是一个英文字母则直接返回大写字母
///
/// 单个汉字
/// 单个大写字母
public static string GetCharSpellCode(string CnChar)
{
long iCnChar;
byte[] ZW = System.Text.Encoding.Default.GetBytes(CnChar);
//如果是字母,则直接返回
if (ZW.Length == 1)
{
return CnChar.ToUpper();
}
else
{
// get the array of byte from the single char
int i1 = (short)(ZW[0]);
int i2 = (short)(ZW[1]);
iCnChar = i1 * 256 + i2;
}
// iCnChar match the constant
if ((iCnChar >= 45217) && (iCnChar <= 45252))
{
return "A";
}
else if ((iCnChar >= 45253) && (iCnChar <= 45760))
{
return "B";
}
else if ((iCnChar >= 45761) && (iCnChar <= 46317))
{
return "C";
}
else if ((iCnChar >= 46318) && (iCnChar <= 46825))
{
return "D";
}
else if ((iCnChar >= 46826) && (iCnChar <= 47009))
{
return "E";
}
else if ((iCnChar >= 47010) && (iCnChar <= 47296))
{
return "F";
}
else if ((iCnChar >= 47297) && (iCnChar <= 47613))
{
return "G";
}
else if ((iCnChar >= 47614) && (iCnChar <= 48118))
{
return "H";
}
else if ((iCnChar >= 48119) && (iCnChar <= 49061))
{
return "J";
}
else if ((iCnChar >= 49062) && (iCnChar <= 49323))
{
return "K";
}
else if ((iCnChar >= 49324) && (iCnChar <= 49895))
{
return "L";
}
else if ((iCnChar >= 49896) && (iCnChar <= 50370))
{
return "M";
}
else if ((iCnChar >= 50371) && (iCnChar <= 50613))
{
return "N";
}
else if ((iCnChar >= 50614) && (iCnChar <= 50621))
{
return "O";
}
else if ((iCnChar >= 50622) && (iCnChar <= 50905))
{
return "P";
}
else if ((iCnChar >= 50906) && (iCnChar <= 51386))
{
return "Q";
}
else if ((iCnChar >= 51387) && (iCnChar <= 51445))
{
return "R";
}
else if ((iCnChar >= 51446) && (iCnChar <= 52217))
{
return "S";
}
else if ((iCnChar >= 52218) && (iCnChar <= 52697))
{
return "T";
}
else if ((iCnChar >= 52698) && (iCnChar <= 52979))
{
return "W";
}
else if ((iCnChar >= 52980) && (iCnChar <= 53640))
{
return "X";
}
else if ((iCnChar >= 53689) && (iCnChar <= 54480))
{
return "Y";
}
else if ((iCnChar >= 54481) && (iCnChar <= 55289))
{
return "Z";
}
else
{
return ("?");
}
}
public static string getSpell(string cnChar)
{
byte[] arrCN = Encoding.Unicode.GetBytes(cnChar);
if (arrCN.Length > 1)
{
int area = (short)arrCN[0];
int pos = (short)arrCN[1];
int code = (area << 8) + pos;
int[] areacode = {45217, 45253, 45761, 46318, 46826, 47010, 47297, 47614, 48119, 48119, 49062, 49324, 49896, 50371, 50614, 50622,
50906, 51387, 51446, 52218, 52698, 52698, 52698, 52980, 53689, 54481
};
for (int i = 0; i < 26; i++)
{
int max = 55290;
if (i != 25)
max = areacode[i + 1];
if (areacode[i] <= code && code < max)
{
return Encoding.Default.GetString(new byte[] { (byte)(65 + i) });
}
}
return "*";
}
else
return cnChar;
}
public enum ADDRESSFAM
{
IPv4, IPv6
}
public static string GetMyIP(ADDRESSFAM Addfam)
{
string ret = "";
List IPs = GetAllIPs(Addfam, false);
if (IPs.Count > 0)
{
ret = IPs[IPs.Count - 1];
}
return ret;
}
public static List GetAllIPs(ADDRESSFAM Addfam, bool includeDetails)
{
//Return null if ADDRESSFAM is Ipv6 but Os does not support it
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
{
return null;
}
List output = new List();
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
bool isCandidate = (item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2);
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
// as of MacOS (10.13) and iOS (12.1), OperationalStatus seems to be always "Unknown".
isCandidate = isCandidate && item.OperationalStatus == OperationalStatus.Up;
#endif
if (isCandidate)
#endif
{
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
{
//IPv4
if (Addfam == ADDRESSFAM.IPv4)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
{
string s = ip.Address.ToString();
if (includeDetails)
{
s += " " + item.Description.PadLeft(6) + item.NetworkInterfaceType.ToString().PadLeft(10);
}
output.Add(s);
}
}
//IPv6
else if (Addfam == ADDRESSFAM.IPv6)
{
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
{
output.Add(ip.Address.ToString());
}
}
}
}
}
return output;
}
#if USE_LOCATION_SERVER
public static void StopGPS()
{
Input.location.Stop();
}
public static void getGPSLocation(object callback)
{
getGPSLocation(500.0f, callback);
}
public static void getGPSLocation(float desired, object callback)
{
CLMainBase.self.StartCoroutine(StartGPS(desired, callback));
}
///
/// Starts the GP.
///
/// The GP.
/// Callback.
/// callback(errMsg, LocationInfo localInfor);
/// LocationInfo
/// 属性如下:
/// (1) altitude -- 海拔高度
/// (2) horizontalAccuracy -- 水平精度
/// (3) latitude -- 纬度
/// (4) longitude -- 经度
/// (5) timestamp -- 最近一次定位的时间戳,从1970开始
/// (6) verticalAccuracy -- 垂直精度
public static IEnumerator StartGPS(float desired, object callback)
{
// Input.location 用于访问设备的位置属性(手持设备), 静态的LocationService位置
// LocationService.isEnabledByUser 用户设置里的定位服务是否启用
string errMsg = "";
if (!Input.location.isEnabledByUser)
{
errMsg = "isEnabledByUser value is:" + Input.location.isEnabledByUser.ToString() + " Please turn on the GPS";
}
else
{
// LocationService.Start() 启动位置服务的更新,最后一个位置坐标会被使用
/*void Start(float desiredAccuracyInMeters = 10f, float updateDistanceInMeters = 10f);
参数详解:
desiredAccuracyInMeters 服务所需的精度,以米为单位。如果使用较高的值,比如500,那么通常不需要打开GPS芯片(比如可以利用信号基站进行三角定位),从而节省电池电量。像5-10这样的值,可以被用来获得最佳的精度。默认值是10米。
updateDistanceInMeters 最小距离(以米为单位)的设备必须横向移动前Input.location属性被更新。较高的值,如500意味着更少的开销。默认值是10米。
*/
if (Input.location.status == LocationServiceStatus.Failed ||
Input.location.status == LocationServiceStatus.Stopped)
{
Input.location.Start(desired);
int maxWait = 20;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
{
// 暂停协同程序的执行(1秒)
yield return new WaitForSeconds(1);
maxWait--;
}
if (maxWait < 1)
{
errMsg = "Init GPS service time out";
}
else if (Input.location.status == LocationServiceStatus.Failed)
{
errMsg = "Unable to determine device location";
}
else
{
errMsg = "";
Debug.Log("--------N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude);
// yield return new WaitForSeconds(1);
}
}
Debug.Log("======N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude);
// yield return new WaitForSeconds(1);
}
Utl.doCallback(callback, errMsg, Input.location.lastData);
// StopGPS ();
}
#endif
public static int GetTouchKeyboardHeight(bool includeInput)
{
#if UNITY_ANDROID
using (AndroidJavaClass UnityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
AndroidJavaObject View = UnityClass.GetStatic("currentActivity").Get("mUnityPlayer").Call("getView");
using (AndroidJavaObject Rct = new AndroidJavaObject("android.graphics.Rect"))
{
View.Call("getWindowVisibleDisplayFrame", Rct);
int height = Rct.Call("height");
int width = Rct.Call("width");
int systemHeight = Display.main.systemHeight;
int systemWidth = Display.main.systemWidth;
return Screen.height - Rct.Call("height");
}
}
#elif UNITY_IOS
return (int)TouchScreenKeyboard.area.height;
#else
return 0;
#endif
}
///
/// 设置设备的软键盘模式
///
///
//SOFT_INPUT_ADJUST_NOTHING
//SOFT_INPUT_ADJUST_PAN
//SOFT_INPUT_ADJUST_RESIZE
//SOFT_INPUT_ADJUST_UNSPECIFIED
public static void setSoftInputMode(string modeType)
{
string mode = "";
switch (modeType)
{
case "SOFT_INPUT_ADJUST_NOTHING":
mode = "setAdjustNothing";
break;
case "SOFT_INPUT_ADJUST_PAN":
mode = "setAdjustPan";
break;
case "SOFT_INPUT_ADJUST_RESIZE":
mode = "setAdjustResize";
break;
default:
mode = "setAdjustNothing";
break;
}
//UnityPlayer.currentActivity.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING);
#if UNITY_ANDROID
using (AndroidJavaClass ProcSoftInputMode = new AndroidJavaClass("com.coolape.ProcSoftInputMode"))
{
ProcSoftInputMode.CallStatic(mode);
}
#endif
}
}
}