using UnityEngine; using System.Collections; using Coolape; public class MyMain : CLMainBase { [Tooltip("状态栏是否显示状态及通知")] public bool statusBar = false; [Tooltip("状态栏样式")] public AndroidStatusBar.States statesBar = AndroidStatusBar.States.Visible; public override void init() { string str = "qdkdkdkdkd"; Debug.Log(System.Text.RegularExpressions.Regex.Split(str, "d*").Length); base.init(); if (Application.platform == RuntimePlatform.Android) { if (statusBar) { Screen.fullScreen = false; } //AndroidStatusBar.statusBarState = statesBar; //AndroidStatusBar.dimmed = !statusBar; } } public override void doOffline() { base.doOffline(); } }