-- xx单元 local _cell = {} ---@type Coolape.CLCellLua local csSelf = nil local transform = nil local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform ---@type TweenAlpha uiobjs.tweenAlpha = csSelf:GetComponent("TweenAlpha") uiobjs.Label = getCC(transform, "Label", "UILabel") uiobjs.SpriteIcon = getCC(transform, "SpriteIcon", "UISprite") end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data uiobjs.Label.text = trim(data.msg) local spriteName = "" local colorIcon if mData.type == CLToastRoot.Type.success then spriteName = "public_tips_2" colorIcon = Color.green elseif mData.type == CLToastRoot.Type.warning then spriteName = "public_tips_3" colorIcon = Color.yellow elseif mData.type == CLToastRoot.Type.error then spriteName = "public_tips_4" colorIcon = Color.red else spriteName = "public_tips_1" colorIcon = Color.white end uiobjs.SpriteIcon.color = colorIcon CLUIUtl.setSpriteFit(uiobjs.SpriteIcon, spriteName) uiobjs.tweenAlpha.delay = mData.staySec or 1 uiobjs.tweenAlpha:ResetToBeginning() uiobjs.tweenAlpha:Play(true) end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell