-- xx单元 local _cell = {} ---@type Coolape.CLCellLua local csSelf = nil local transform = nil local mData = nil local uiobjs = {} -- 初始化,只调用一次 function _cell.init(csObj) csSelf = csObj transform = csSelf.transform uiobjs.bg = csSelf:GetComponent("UISprite") uiobjs.SpriteIcon = getCC(transform, "SpriteIcon", "UISprite") uiobjs.LabelName = getCC(transform, "LabelName", "UILabel") uiobjs.LabelState = getCC(transform, "LabelState", "UILabel") uiobjs.SpriteState = getCC(uiobjs.LabelState.transform, "SpriteState", "UISprite") end -- 显示, -- 注意,c#侧不会在调用show时,调用refresh function _cell.show(go, data) mData = data -- uiobjs.SpriteIcon.spriteName = "" uiobjs.LabelName.text = mData.company_name _cell.selected(false) end function _cell.selected(val) if val then uiobjs.bg.color = ColorEx.getColor(0xff2990dc) uiobjs.SpriteIcon.color = Color.white uiobjs.LabelName.color = Color.white -- uiobjs.LabelState.color = Color.white uiobjs.LabelState.text = "已进入" uiobjs.SpriteState.color = ColorEx.getColor(0xff1971b8) else uiobjs.bg.color = ColorEx.getColor(0xfff4f4f4) uiobjs.SpriteIcon.color = ColorEx.getColor(0xff2990dc) uiobjs.LabelName.color = ColorEx.getColor(0xff999999) uiobjs.LabelState.text = "未进入" -- uiobjs.LabelState.color = ColorEx.getColor(0xff999999) uiobjs.SpriteState.color = ColorEx.getColor(0xffcccccc) end end -- 取得数据 function _cell.getData() return mData end -------------------------------------------- return _cell