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tianrunCRM/Assets/CoolapeFrame/Scripts/toolkit/ResetMat.cs
2020-07-04 14:41:25 +08:00

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/*
********************************************************************************
*Copyright(C),coolae.net
*Author: chenbin
*Version: 2.0
*Date: 2017-01-09
*Description: 设置render的shader。因为有引起assetbundle加载后需要重新设置下shader才可以正常显示
*Others:
*History:
*********************************************************************************
*/
using UnityEngine;
using System.Collections;
namespace Coolape
{
public class ResetMat : MonoBehaviour
{
public bool isRunOnlyEditerMode = false;
// Use this for initialization
void Start()
{
if (!isRunOnlyEditerMode ||
Application.platform == RuntimePlatform.OSXEditor ||
Application.platform == RuntimePlatform.WindowsEditor) {
resetMat();
}
}
public void resetMat()
{
Utl.setBodyMatEdit(transform);
}
}
}