299 lines
8.9 KiB
C#
299 lines
8.9 KiB
C#
/*
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********************************************************************************
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*Copyright(C),coolae.net
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*Author: chenbin
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*Version: 2.0
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*Date: 2017-01-09
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*Description: Zip
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*Others:
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*History:
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*********************************************************************************
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*/
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using UnityEngine;
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using System;
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using System.IO;
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//using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
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using ICSharpCode.SharpZipLib.Checksum;
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using ICSharpCode.SharpZipLib.Zip;
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namespace Coolape
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{
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public class ZipEx
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{
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public static void Zip(string SrcFile, string DstFile)
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{
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FileStream fileStreamIn = new FileStream(SrcFile, FileMode.Open, FileAccess.Read);
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FileStream fileStreamOut = new FileStream(DstFile, FileMode.Create, FileAccess.Write);
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ZipOutputStream zipOutStream = new ZipOutputStream(fileStreamOut);
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byte[] buffer = new byte[4096];
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ZipEntry entry = new ZipEntry(Path.GetFileName(SrcFile));
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zipOutStream.PutNextEntry(entry);
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int size;
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do {
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size = fileStreamIn.Read(buffer, 0, buffer.Length);
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zipOutStream.Write(buffer, 0, size);
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} while (size > 0);
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zipOutStream.Close();
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fileStreamOut.Close();
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fileStreamIn.Close();
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}
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public static void UnZip(string SrcFile, string DstDir)
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{
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FileStream fileStreamIn = new FileStream(SrcFile, FileMode.Open, FileAccess.Read);
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ZipInputStream zipInStream = new ZipInputStream(fileStreamIn);
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ZipEntry entry;
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int size;
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byte[] buffer = new byte[4096];
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while ((entry = zipInStream.GetNextEntry()) != null) {
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FileStream fileStreamOut = new FileStream(DstDir + entry.Name, FileMode.Create, FileAccess.Write);
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while ((size = zipInStream.Read(buffer, 0, buffer.Length)) > 0) {
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fileStreamOut.Write(buffer, 0, size);
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}
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fileStreamOut.Close();
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}
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zipInStream.Close();
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fileStreamIn.Close();
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}
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public static void UnZip(string SrcFile, string DstFile, int BufferSize)
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{
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Debug.Log("SrcFile=" + SrcFile);
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FileStream fileStreamIn = new FileStream(SrcFile, FileMode.Open, FileAccess.Read);
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ZipInputStream zipInStream = new ZipInputStream(fileStreamIn);
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ZipEntry entry;
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while ((entry = zipInStream.GetNextEntry()) != null) {
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Debug.Log("=entry==" + entry.Name);
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string fileName = Path.GetFileName(entry.Name);
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string folderName = Path.GetDirectoryName(entry.Name);
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Directory.CreateDirectory(DstFile + folderName);
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if (fileName != string.Empty) {
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FileStream fileStreamOut = new FileStream(DstFile + entry.Name, FileMode.Create, FileAccess.Write);
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int size;
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byte[] buffer = new byte[BufferSize];
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do {
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size = zipInStream.Read(buffer, 0, buffer.Length);
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fileStreamOut.Write(buffer, 0, size);
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} while (size > 0);
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fileStreamOut.Close();
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}
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}
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zipInStream.Close();
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//fileStreamOut.Close();
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fileStreamIn.Close();
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}
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//================================================
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/// <summary>
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/// Zip压缩与解压缩
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/// </summary>
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///
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/// <summary>
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/// 压缩单个文件
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/// </summary>
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/// <param name="fileToZip">要压缩的文件</param>
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/// <param name="zipedFile">压缩后的文件</param>
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/// <param name="compressionLevel">压缩等级</param>
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/// <param name="blockSize">每次写入大小</param>
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public static void ZipFile(string fileToZip, string zipedFile, int compressionLevel, int blockSize)
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{
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//如果文件没有找到,则报错
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if (!System.IO.File.Exists(fileToZip)) {
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throw new System.IO.FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
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}
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using (System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile)) {
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using (ZipOutputStream ZipStream = new ZipOutputStream(ZipFile)) {
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using (System.IO.FileStream StreamToZip = new System.IO.FileStream(fileToZip, System.IO.FileMode.Open, System.IO.FileAccess.Read)) {
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string fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\") + 1);
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ZipEntry ZipEntry = new ZipEntry(fileName);
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ZipStream.PutNextEntry(ZipEntry);
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ZipStream.SetLevel(compressionLevel);
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byte[] buffer = new byte[blockSize];
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int sizeRead = 0;
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try {
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do {
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sizeRead = StreamToZip.Read(buffer, 0, buffer.Length);
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ZipStream.Write(buffer, 0, sizeRead);
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} while (sizeRead > 0);
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} catch (System.Exception ex) {
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throw ex;
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}
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StreamToZip.Close();
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}
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ZipStream.Finish();
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ZipStream.Close();
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}
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ZipFile.Close();
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}
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}
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/// <summary>
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/// 压缩单个文件
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/// </summary>
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/// <param name="fileToZip">要进行压缩的文件名</param>
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/// <param name="zipedFile">压缩后生成的压缩文件名</param>
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public static void ZipFile(string fileToZip, string zipedFile)
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{
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//如果文件没有找到,则报错
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if (!File.Exists(fileToZip)) {
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throw new System.IO.FileNotFoundException("指定要压缩的文件: " + fileToZip + " 不存在!");
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}
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using (FileStream fs = File.OpenRead(fileToZip)) {
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byte[] buffer = new byte[fs.Length];
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fs.Read(buffer, 0, buffer.Length);
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fs.Close();
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using (FileStream ZipFile = File.Create(zipedFile)) {
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using (ZipOutputStream ZipStream = new ZipOutputStream(ZipFile)) {
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string fileName = fileToZip.Substring(fileToZip.LastIndexOf("\\") + 1);
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ZipEntry ZipEntry = new ZipEntry(fileName);
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ZipStream.PutNextEntry(ZipEntry);
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ZipStream.SetLevel(5);
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ZipStream.Write(buffer, 0, buffer.Length);
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ZipStream.Finish();
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ZipStream.Close();
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}
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}
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}
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}
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/// <summary>
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/// 压缩多层目录
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/// </summary>
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/// <param name="strDirectory">The directory.</param>
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/// <param name="zipedFile">The ziped file.</param>
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public static void ZipFileDirectory(string strDirectory, string zipedFile)
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{
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using (System.IO.FileStream ZipFile = System.IO.File.Create(zipedFile)) {
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using (ZipOutputStream s = new ZipOutputStream(ZipFile)) {
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ZipSetp(strDirectory, s, "");
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}
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}
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}
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/// <summary>
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/// 递归遍历目录
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/// </summary>
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/// <param name="strDirectory">The directory.</param>
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/// <param name="s">The ZipOutputStream Object.</param>
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/// <param name="parentPath">The parent path.</param>
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private static void ZipSetp(string strDirectory, ZipOutputStream s, string parentPath)
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{
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if (strDirectory [strDirectory.Length - 1] != Path.DirectorySeparatorChar) {
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strDirectory += Path.DirectorySeparatorChar;
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}
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Crc32 crc = new Crc32();
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string[] filenames = Directory.GetFileSystemEntries(strDirectory);
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foreach (string file in filenames) {// 遍历所有的文件和目录
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if (Directory.Exists(file)) {// 先当作目录处理如果存在这个目录就递归Copy该目录下面的文件
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string pPath = parentPath;
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pPath += file.Substring(file.LastIndexOf("\\") + 1);
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pPath += "\\";
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ZipSetp(file, s, pPath);
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} else { // 否则直接压缩文件
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//打开压缩文件
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using (FileStream fs = File.OpenRead(file)) {
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byte[] buffer = new byte[fs.Length];
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fs.Read(buffer, 0, buffer.Length);
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string fileName = parentPath + file.Substring(file.LastIndexOf("\\") + 1);
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ZipEntry entry = new ZipEntry(fileName);
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entry.DateTime = DateTime.Now;
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entry.Size = fs.Length;
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fs.Close();
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crc.Reset();
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crc.Update(buffer);
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entry.Crc = crc.Value;
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s.PutNextEntry(entry);
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s.Write(buffer, 0, buffer.Length);
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}
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}
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}
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}
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/// <summary>
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/// 解压缩一个 zip 文件。
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/// </summary>
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/// <param name="zipedFile">The ziped file.</param>
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/// <param name="strDirectory">The STR directory.</param>
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/// <param name="password">zip 文件的密码。</param>
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/// <param name="overWrite">是否覆盖已存在的文件。</param>
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public void UnZip(string zipedFile, string strDirectory, string password, bool overWrite)
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{
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if (strDirectory == "")
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strDirectory = Directory.GetCurrentDirectory();
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if (!strDirectory.EndsWith("\\"))
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strDirectory = strDirectory + "\\";
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using (ZipInputStream s = new ZipInputStream(File.OpenRead(zipedFile))) {
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s.Password = password;
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ZipEntry theEntry;
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while ((theEntry = s.GetNextEntry()) != null) {
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string directoryName = "";
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string pathToZip = "";
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pathToZip = theEntry.Name;
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if (pathToZip != "")
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directoryName = Path.GetDirectoryName(pathToZip) + "\\";
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string fileName = Path.GetFileName(pathToZip);
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Directory.CreateDirectory(strDirectory + directoryName);
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if (fileName != "") {
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if ((File.Exists(strDirectory + directoryName + fileName) && overWrite) || (!File.Exists(strDirectory + directoryName + fileName))) {
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using (FileStream streamWriter = File.Create(strDirectory + directoryName + fileName)) {
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int size = 2048;
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byte[] data = new byte[2048];
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while (true) {
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size = s.Read(data, 0, data.Length);
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if (size > 0)
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streamWriter.Write(data, 0, size);
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else
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break;
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}
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streamWriter.Close();
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}
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}
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}
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}
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s.Close();
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}
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}
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}
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}
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