111 lines
2.2 KiB
C#
111 lines
2.2 KiB
C#
using UnityEngine;
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using System.Collections;
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using Coolape;
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using System.Collections.Generic;
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public class MyDragManager : UIEventListener
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{
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public UIDragPageContents _dragPage;
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public UIDragPageContents dragPage {
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get {
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if (_dragPage == null) {
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UIGridPage gridpage = GetComponentInParent<UIGridPage> ();
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if (gridpage != null) {
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_dragPage = gridpage.GetComponentInParent<UIDragPageContents> ();
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}
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}
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return _dragPage;
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}
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}
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public UIDragScrollView _dragContent;
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public UIDragScrollView dragContent {
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get {
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if (_dragContent == null) {
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_dragContent = GetComponentInParent<UIDragScrollView> ();
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}
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return _dragContent;
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}
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}
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// Vector2 totalDelta = Vector2.zero;
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public void Start ()
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{
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if (dragPage != null)
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dragPage.enabled = true;
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if (dragContent != null)
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dragContent.enabled = true;
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}
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bool canDrag = false;
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public void OnPress (bool isPressed)
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{
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if (!NGUITools.GetActive (this))
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return;
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if (isPressed) {
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canDrag = true;
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if (dragPage != null) {
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dragPage.enabled = true;
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dragPage.OnPress (isPressed);
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}
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if (dragContent != null) {
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dragContent.enabled = true;
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dragContent.OnPress (isPressed);
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}
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} else {
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canDrag = false;
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if (dragPage != null) {
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dragPage.enabled = true;
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dragPage.OnPress (isPressed);
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}
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if (dragContent != null) {
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dragContent.enabled = true;
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dragContent.OnPress (isPressed);
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}
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}
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}
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public void notifyDrag (Vector2 delta)
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{
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if (!NGUITools.GetActive (this))
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return;
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if (dragPage != null && dragPage.enabled) {
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dragPage.OnDrag (delta);
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}
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if (dragContent != null && dragContent.enabled) {
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dragContent.OnDrag (delta);
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}
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}
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public void OnDrag (Vector2 delta)
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{
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if (!NGUITools.GetActive (this))
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return;
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if (!canDrag) {
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return;
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}
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canDrag = false;
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if (Mathf.Abs (delta.x) > Mathf.Abs (delta.y)) {
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// dragPage.enabled = true;
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if (dragPage != null) {
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dragPage.enabled = true;
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dragContent.enabled = false;
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// dragPage.OnPress (true);
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// dragPage.OnDrag (delta);
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}
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} else {
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if (dragContent != null) {
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dragContent.enabled = true;
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dragPage.enabled = false;
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// dragContent.OnPress (true);
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// dragContent.OnDrag (delta);
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}
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}
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}
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}
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