Files
tianrunCRM/Assets/CoolapeFrame/Scripts/ui/NguiExtend/CLUILoopItems.cs
2020-07-04 14:41:25 +08:00

61 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;
namespace Coolape
{
public class CLUILoopItems : UIWrapContent
{
public ArrayList list;
public object initCellFunc;
bool isInited = false;
// Use this for initialization
protected override void Start ()
{
if (isInited)
return;
isInited = true;
onInitializeItem = initCell;
base.Start ();
}
ArrayList wrapList (object data)
{
ArrayList _list = null;
if (data is LuaTable) {
_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
} else if (data is ArrayList) {
_list = (ArrayList)data;
} else if (data is object[]) {
_list = new ArrayList ();
_list.AddRange ((object[])data);
}
if (_list == null) {
_list = new ArrayList ();
}
return _list;
}
public void setList (object dataList, object initCell)
{
Start ();
this.list = wrapList (dataList);
this.initCellFunc = initCell;
// if (list != null && list.Count > 1) {
// minIndex = 0;
// maxIndex = list.Count;
// }
WrapContent ();
}
void initCell (GameObject go, int wrapIndex, int realIndex)
{
Debug.Log (wrapIndex + "========" + realIndex);
if (initCellFunc != null && realIndex >= 0 && list != null && realIndex < list.Count) {
Utl.doCallback (initCellFunc, go.GetComponent<CLCellBase> (), list [realIndex]);
}
}
}
}