114 lines
3.1 KiB
Lua
114 lines
3.1 KiB
Lua
-- xx界面
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local TRPConnect = {}
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---@type Coolape.CLPanelLua
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local csSelf = nil
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---@type UnityEngine.Transform
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local transform = nil
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local companyInfro
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPConnect.init(csObj)
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csSelf = csObj
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transform = csObj.transform
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--[[
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上的组件:getChild(transform, "offset", "Progress BarHong"):GetComponent("UISlider");
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--]]
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end
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-- 设置数据
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function TRPConnect.setData(paras)
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end
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--当有通用背板显示时的回调
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function TRPConnect.onShowFrame()
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function TRPConnect.show()
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local phone = Prefs.getUserName()
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local currGroup = Prefs.getCurrGroup(Prefs.getUserName())
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companyInfro = json.decode(currGroup)
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DBUser.onGetUsers(companyInfro.loginNoList, companyInfro.groupInfoList) -- 缓存工号相关信息
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NetProto.socketInit(companyInfro.company_id, companyInfro.login_no, companyInfro.group_id)
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end
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-- 刷新
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function TRPConnect.refresh()
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end
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-- 关闭页面
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function TRPConnect.hide()
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function TRPConnect.procNetwork(cmd, succ, msg, paras)
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if (succ == NetSuccess) then
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if (cmd == "connect") then
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-- socket正常
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require "db.DBRoot"
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DBRoot.init()
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TRPConnect.getDataFromServer()
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end
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else
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if (cmd == "connect") then
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CLUIUtl.showConfirm(
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"服务器连接失败,确认网络连接正常。",
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function()
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NetProto.socketInit(companyInfro.company_id, companyInfro.login_no)
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end,
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nil
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)
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end
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end
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end
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---public 从服务器取得数据
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function TRPConnect.getDataFromServer()
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if DBRoot then
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DBRoot.clean()
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end
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NetProto.send.filter_customers(
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function(content)
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if content.success then
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getPanelAsy("PanelMain", onLoadedPanel)
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else
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CLUIUtl.showConfirm(
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"网络错误,请重试",
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function()
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TRPConnect.getDataFromServer()
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end
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)
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end
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end,
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5
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)
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NetProto.send.announcement_query()
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NetProto.send.booking_query()
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NetProto.send.replenish_query()
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NetProto.send.load_wfTicket_Settings()
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end
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-- 处理ui上的事件,例如点击等
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function TRPConnect.uiEventDelegate(go)
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local goName = go.name
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--[[
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if(goName == "xxx") then
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--TODO:
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end
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--]]
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end
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-- 当顶层页面发生变化时回调
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function TRPConnect.onTopPanelChange(topPanel)
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end
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-- 当按了返回键时,关闭自己(返值为true时关闭)
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function TRPConnect.hideSelfOnKeyBack()
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return false
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end
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--------------------------------------------
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return TRPConnect
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