75 lines
2.0 KiB
Lua
75 lines
2.0 KiB
Lua
---@type IDBasePanel
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local TRBasePanel = require("ui.panel.TRBasePanel")
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---@class TRPSelectServer:TRBasePanel 邮件列表
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local TRPSelectServer = class("TRPSelectServer", TRBasePanel)
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local uiobjs = {}
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-- 初始化,只会调用一次
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function TRPSelectServer:init(csObj)
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TRPSelectServer.super.init(self, csObj)
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self:setEventDelegate()
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end
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-- 设置数据
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---@param paras _ParamTRPSelectServer
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function TRPSelectServer:setData(paras)
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self.mdata = paras
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end
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-- 显示,在c#中。show为调用refresh,show和refresh的区别在于,当页面已经显示了的情况,当页面再次出现在最上层时,只会调用refresh
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function TRPSelectServer:show()
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end
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-- 刷新
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function TRPSelectServer:refresh()
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end
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-- 关闭页面
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function TRPSelectServer:hide()
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end
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-- 网络请求的回调;cmd:指命,succ:成功失败,msg:消息;paras:服务器下行数据
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function TRPSelectServer:procNetwork(cmd, succ, msg, paras)
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if (succ == NetSuccess) then
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--[[
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if cmd == xx then
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end
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]]
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end
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end
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function TRPSelectServer:setEventDelegate()
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self.EventDelegate = {
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ButtonServer = function()
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hideTopPanel(self.csSelf)
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NetProto.setSeverPublish()
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Utl.doCallback(self.mdata.callback)
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end,
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ButtonServerDev = function()
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hideTopPanel(self.csSelf)
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NetProto.setSeverDev()
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Utl.doCallback(self.mdata.callback)
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end,
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ButtonServerLoc = function()
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hideTopPanel(self.csSelf)
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NetProto.setSeverLocal()
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Utl.doCallback(self.mdata.callback)
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end
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}
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end
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-- 处理ui上的事件,例如点击等
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function TRPSelectServer:uiEventDelegate(go)
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local func = self.EventDelegate[go.name]
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if func then
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func()
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end
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end
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-- 当顶层页面发生变化时回调
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function TRPSelectServer:onTopPanelChange(topPanel)
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end
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--------------------------------------------
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return TRPSelectServer
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