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tianrunCRM/Assets/trCRM/upgradeRes4Dev/priority/lua/ui/cell/TRCellCustProc.lua
2020-07-04 14:41:25 +08:00

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Lua
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-- xx单元
local _cell = {}
---@type Coolape.CLCellLua
local csSelf = nil
local transform = nil
---@type _DBTaskCust
local mData = nil
local uiobjs = {}
-- 初始化,只调用一次
function _cell.init(csObj)
csSelf = csObj
transform = csSelf.transform
uiobjs.LabelName = getCC(transform, "LabelName", "UILabel")
uiobjs.LabelTime = getCC(transform, "LabelTime", "UILabel")
uiobjs.SpriteReddot = getChild(transform, "SpriteReddot").gameObject
end
-- 显示,
-- 注意c#侧不会在调用show时调用refresh
function _cell.show(go, data)
mData = data
uiobjs.LabelName.text = mData.custName
uiobjs.LabelTime.text = DateEx.formatByMs(mData.bookingtime)
SetActive(uiobjs.SpriteReddot, mData.bookingDone == DBMessage.BookingDone.effect)
end
-- 取得数据
function _cell.getData()
return mData
end
--------------------------------------------
return _cell