127 lines
2.7 KiB
C#
127 lines
2.7 KiB
C#
/*
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********************************************************************************
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*Copyright(C),coolae.net
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*Author: chenbin
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*Version: 2.0
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*Date: 2017-01-09
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*Description: 屏幕抖动
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*Others:
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*History:
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*********************************************************************************
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*/
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using UnityEngine;
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using System.Collections;
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namespace Coolape
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{
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public class SScreenShakes : MonoBehaviour
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{
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public static SScreenShakes self;
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public TweenPosition twPos;
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public Vector3 offset;
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object finishCallback;
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float timeS = 0.2f;
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Transform oldParent;
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Vector3 oldPos = Vector3.zero;
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bool isShaking = false;
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float strength = 1;
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public SScreenShakes()
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{
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self = this;
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}
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// Use this for initialization
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void Start()
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{
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init();
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}
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void init()
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{
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if (twPos == null) {
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twPos = GetComponent<TweenPosition>();
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}
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if (twPos == null) {
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twPos = gameObject.AddComponent<TweenPosition>();
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twPos.ignoreTimeScale = false;
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}
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twPos.method = UITweener.Method.EaseInOut;
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twPos.style = UITweener.Style.PingPong;
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twPos.duration = 0.03f;
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oldPos = transform.position;
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oldParent = transform.parent;
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// oldPos = transform.localPosition;
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twPos.from = oldPos - offset * strength;
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twPos.to = oldPos + offset * strength;
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twPos.enabled = false;
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}
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public static void play(object finishCallback, float delay)
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{
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play(finishCallback, delay, 1, false);
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}
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public static void play(object finishCallback, float delay, float strength)
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{
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play(finishCallback, delay, strength, false);
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}
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public static void play(object finishCallback, float delay, float strength, bool loop)
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{
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self._play(finishCallback, delay, strength, loop);
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}
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public static void stop()
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{
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self.onFinish();
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}
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public void _play(object finishCallback, float delay, float strength, bool loop)
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{
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StartCoroutine(doShakes(finishCallback, delay, strength, loop));
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}
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public IEnumerator doShakes(object finishCallback, float delay, float strength, bool loop)
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{
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yield return new WaitForSeconds(delay);
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if (isShaking) {
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doFinishCallback();
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} else {
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isShaking = true;
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this.strength = strength;
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init();
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this.finishCallback = finishCallback;
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twPos.worldSpace = true;
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twPos.enabled = true;
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if (!loop) {
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CancelInvoke("onFinish");
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Invoke("onFinish", timeS);
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}
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}
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}
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public void doFinishCallback()
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{
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Utl.doCallback(finishCallback, this);
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}
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public void onFinish()
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{
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twPos.enabled = false;
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if (oldParent == transform.parent) {
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transform.localPosition = Vector3.zero;
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} else {
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transform.position = oldPos;
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}
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twPos.worldSpace = false;
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isShaking = false;
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doFinishCallback();
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}
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}
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}
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