707 lines
24 KiB
C#
707 lines
24 KiB
C#
/*
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********************************************************************************
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*Copyright(C),coolae.net
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*Author: chenbin
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*Version: 2.0
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*Date: 2017-01-09
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*Description: 循环列表,只能是单排或单列
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* 1、脚本放在Scroll View下面的UIGrid的那个物体上
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* 2、Scroll View上面的UIPanel的Cull勾选上
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* 3、每一个Item都放上一个CLUILoopTableCell,调整到合适的大小(用它的Visiable) ,设置Dimensions
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* 4、需要提前把Item放到Grid下,不能动态加载进去
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* 5、注意元素的个数要多出可视范围至少4个
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* 6、特别注意,因为使用的是ngui的Widget来处理排列的,
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* 因此在编辑cell里要保证通过计算后widget可以全部覆盖完整个cell(可以使用anchor来处理)
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* 7、特别注意Table.CellAlignment要设置正确,不然可能单元的位置计算有会问题
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*Others:
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*History:
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*********************************************************************************
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*/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using XLua;
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namespace Coolape
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{
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[RequireComponent (typeof(UITable))]
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public class CLUILoopTable : MonoBehaviour
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{
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public int cellCount = 10;
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public Vector2 mOffset = Vector2.zero;
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private List<CLUILoopTableCell> itemList = new List<CLUILoopTableCell> ();
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private Transform cachedTransform;
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UITable table = null;
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bool isFinishInit = false;
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int times = 0;
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int RealCellCount = 0;
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Vector3 oldGridPosition = Vector3.zero;
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Vector3 oldScrollViewPos = Vector3.zero;
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Vector2 oldClipOffset = Vector2.zero;
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UIScrollView _scrollView;
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public UIScrollView scrollView {
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get {
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if (_scrollView == null) {
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_scrollView = NGUITools.FindInParents<UIScrollView> (transform);
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if (_scrollView != null) {
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oldScrollViewPos = _scrollView.transform.localPosition;
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oldClipOffset = _scrollView.panel.clipOffset;
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_scrollView.panel.cullWhileDragging = true;
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}
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}
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return _scrollView;
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}
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}
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public void init ()
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{
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if (isFinishInit)
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return;
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cachedTransform = this.transform;
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table = this.GetComponent<UITable> ();
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table.hideInactive = true;
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table.sorting = UITable.Sorting.Alphabetic;
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oldGridPosition = table.transform.localPosition;
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_scrollView = scrollView;
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Transform prefab = cachedTransform.GetChild (0);
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CLUILoopTableCell prefabCell = prefab.GetComponent<CLUILoopTableCell> ();
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table.cellAlignment = prefabCell.widget.pivot;
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if (cachedTransform.childCount < cellCount) {
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for (int i = cachedTransform.childCount; i < cellCount; i++) {
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NGUITools.AddChild (gameObject, prefab.gameObject);
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}
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}
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for (int i = 0; i < cachedTransform.childCount; ++i) {
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Transform t = cachedTransform.GetChild (i);
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CLUILoopTableCell uiw = t.GetComponent<CLUILoopTableCell> ();
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// uiw.name = string.Format ("{0:D5}", itemList.Count);
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uiw.name = NumEx.nStrForLen (itemList.Count, 6);
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itemList.Add (uiw);
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}
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RealCellCount = itemList.Count;
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table.Reposition ();
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isFinishInit = true;
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if (itemList.Count < 3) {
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Debug.LogError ("The childCount < 3");
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}
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}
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public void setOldClip (Vector2 oldClipOffset, Vector3 oldScrollViewPos, Vector3 oldGridPosition)
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{
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this.oldClipOffset = oldClipOffset;
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this.oldScrollViewPos = oldScrollViewPos;
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this.oldGridPosition = oldGridPosition;
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}
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public void resetClip ()
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{
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scrollView.panel.clipOffset = oldClipOffset;
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scrollView.transform.localPosition = oldScrollViewPos;
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table.transform.localPosition = oldGridPosition;
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}
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object data = null;
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ArrayList list = null;
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object initCellCallback;
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object onEndListCallback;
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public void refreshContentOnly ()
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{
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refreshContentOnly (list);
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}
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public void refreshContentOnly(object data){
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refreshContentOnly(data, false);
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}
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public void refreshContentOnly (object data, bool isRePositionTable)
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{
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ArrayList _list = null;
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if (data == null) {
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_list = new ArrayList ();
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} else if (data is LuaTable) {
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_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
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} else if (data is ArrayList) {
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_list = (ArrayList)data;
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} else if (data is object[]) {
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_list = new ArrayList ();
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_list.AddRange ((object[])data);
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} else {
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_list = new ArrayList ();
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}
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list = _list;
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if (RealCellCount > itemList.Count) {
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setList (list, this.initCellCallback);
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} else {
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Transform t = null;
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int tmpIndex = 0;
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CLUILoopTableCell cell = null;
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CLUILoopTableCell preCell = null;
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//for (int i = 0; i < cachedTransform.childCount; ++i) {
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for (int i = 0; i < itemList.Count; i++){
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//t = cachedTransform.GetChild (i);
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cell = itemList[i];
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if (!cell.gameObject.activeSelf)
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continue;
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tmpIndex = int.Parse (cell.name);
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//cell = t.GetComponent<CLUILoopTableCell> ();
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if (cell != null) {
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Utl.doCallback (this.initCellCallback, cell, list [tmpIndex]);
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}
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if (cell.isSetWidgetSize)
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{
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BoxCollider box = cell.GetComponent<BoxCollider>();
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if (box != null)
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{
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box.size = Vector2.zero;
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}
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cell.widget.SetDimensions(0, 0);
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}
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NGUITools.updateAll(cell.transform);
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if (cell.isSetWidgetSize)
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{
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Bounds bound = NGUIMath.CalculateRelativeWidgetBounds(t, false);
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cell.widget.SetDimensions((int)(bound.size.x), (int)(bound.size.y));
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}
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if (isRePositionTable)
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{
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if (preCell != null)
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{
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setPosition(cell, preCell, table.direction);
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}
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}
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preCell = cell;
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}
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}
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}
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public void setList (object data, object initCellCallback)
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{
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setList (data, initCellCallback, null);
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}
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public void setList (object data, object initCellCallback, object onEndListCallback)
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{
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setList (data, initCellCallback, onEndListCallback, true);
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}
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public void setList (object data, object initCellCallback, object onEndListCallback, bool isNeedRePosition)
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{
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_setList (data, initCellCallback, onEndListCallback, isNeedRePosition);
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}
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public void setList (object data, object initCellCallback, object onEndListCallback, bool isNeedRePosition, bool isCalculatePosition)
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{
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_setList (data, initCellCallback, onEndListCallback, isNeedRePosition, isCalculatePosition);
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}
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void _setList (object data, object initCellCallback, object onEndListCallback, bool isNeedRePosition, bool isCalculatePosition = false)
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{
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ArrayList _list = null;
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if (data == null) {
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_list = new ArrayList ();
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} else if (data is LuaTable) {
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_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
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} else if (data is ArrayList) {
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_list = (ArrayList)data;
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} else if (data is object[]) {
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_list = new ArrayList ();
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_list.AddRange ((object[])data);
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} else {
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_list = new ArrayList ();
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}
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try {
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this.data = data;
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this.list = _list;
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this.initCellCallback = initCellCallback;
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this.onEndListCallback = onEndListCallback;
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if (!isFinishInit) {
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init ();
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}
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int tmpIndex = 0;
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times = 0;
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itemList.Clear ();
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for (int i = 0; i < cachedTransform.childCount; ++i) {
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Transform t = cachedTransform.GetChild (i);
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CLUILoopTableCell uiw = t.GetComponent<CLUILoopTableCell> ();
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tmpIndex = i;
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// uiw.name = string.Format ("{0:D5}", tmpIndex);
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uiw.name = NumEx.nStrForLen (tmpIndex, 6);
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if (tmpIndex >= 0 && tmpIndex < this.list.Count) {
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NGUITools.SetActive (t.gameObject, true);
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Utl.doCallback (this.initCellCallback, t.GetComponent<CLCellBase> (), list [tmpIndex]);
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if (uiw.isSetWidgetSize) {
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BoxCollider box = uiw.GetComponent<BoxCollider> ();
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if (box != null) {
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box.size = Vector2.zero;
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}
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uiw.widget.SetDimensions (0, 0);
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}
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NGUITools.updateAll (uiw.transform);
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if (uiw.isSetWidgetSize) {
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Bounds bound = NGUIMath.CalculateRelativeWidgetBounds (t, false);
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uiw.widget.SetDimensions ((int)(bound.size.x), (int)(bound.size.y));
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}
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if (!isNeedRePosition) {
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if (itemList.Count > 0) {
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CLUILoopTableCell targetUIW = itemList [itemList.Count - 1];
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setPosition (uiw, targetUIW, table.direction);
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}
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}
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itemList.Add (uiw);
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} else {
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NGUITools.SetActive (t.gameObject, false);
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}
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}
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if (isNeedRePosition) {
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resetClip ();
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table.Reposition ();
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if (scrollView != null) {
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scrollView.ResetPosition ();
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}
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}
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} catch (System.Exception e) {
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Debug.LogError (e);
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}
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}
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public void insertList (object data, bool isNeedRePosition, bool isCalculatePosition)
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{
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ArrayList _list = null;
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if (data is LuaTable) {
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_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
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} else if (data is ArrayList) {
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_list = (ArrayList)data;
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} else if (data is object[]) {
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_list = new ArrayList ();
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_list.AddRange ((object[])data);
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}
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times = (int)(_list.Count / RealCellCount);
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//------------------------------------------------
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CLUILoopTableCell uiw = null;
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CLUILoopTableCell targetUIW = null;
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int newDataCount = _list.Count;
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Transform t = null;
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int _startIndex = 0;
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if (itemList != null && itemList.Count > 0) {
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_startIndex = NumEx.stringToInt (itemList [0].name);
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for (int i = 0; i < itemList.Count; i++) {
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uiw = itemList [i];
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if (uiw == null)
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continue;
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uiw.name = NumEx.nStrForLen (newDataCount + _startIndex + i, 6);
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}
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}
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//------------------------------------------------
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if (RealCellCount > itemList.Count) {
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Debug.Log ("说明之前加载的数据没有占用完所有单元");
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//说明之前加载的数据没有占用完所有单元
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_insertList (_list, isCalculatePosition);
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if (isNeedRePosition) {
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table.Reposition ();
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}
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}
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//------------------------------------------------
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if (list != null) {
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_list.AddRange (list);
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}
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list = _list;
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}
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void _insertList (ArrayList list, bool isCalculatePosition)
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{
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if (list.Count == 0)
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return;
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int dataIndex = list.Count - 1;
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// int tmpIndex = itemList.Count;
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CLUILoopTableCell uiw = null;
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CLUILoopTableCell targetUIW = null;
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Transform t = null;
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for (int i = 0; i < cachedTransform.childCount; i++) {
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if (dataIndex < 0) {
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break;
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}
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t = cachedTransform.GetChild (i);
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if (t.gameObject.activeSelf)
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continue;
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uiw = t.GetComponent<CLUILoopTableCell> ();
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if (uiw == null)
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continue;
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// uiw.name = string.Format ("{0:D5}", (tmpIndex + dataIndex));
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uiw.name = NumEx.nStrForLen (dataIndex, 6);
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NGUITools.SetActive (t.gameObject, true);
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Utl.doCallback (this.initCellCallback, t.GetComponent<CLCellBase> (), list [dataIndex]);
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if (uiw.isSetWidgetSize) {
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BoxCollider box = uiw.GetComponent<BoxCollider> ();
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if (box != null) {
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box.size = Vector2.zero;
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}
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uiw.widget.SetDimensions (0, 0);
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}
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NGUITools.updateAll (uiw.transform);
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if (uiw.isSetWidgetSize) {
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Bounds bound = NGUIMath.CalculateRelativeWidgetBounds (t, false);
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uiw.widget.SetDimensions ((int)(bound.size.x), (int)(bound.size.y));
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}
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if (isCalculatePosition) {
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if (itemList.Count > 0) {
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targetUIW = itemList [0];
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UITable.Direction dir = table.direction;
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if (table.direction == UITable.Direction.Up) {
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dir = UITable.Direction.Down;
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} else {
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dir = UITable.Direction.Up;
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}
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setPosition (uiw, targetUIW, dir);
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}
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}
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itemList.Insert (0, uiw);
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dataIndex--;
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}
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}
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public void appendList (object data, bool isNeedRePosition, bool isCalculatePosition)
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{
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ArrayList _list = null;
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if (data is LuaTable) {
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_list = CLUtlLua.luaTableVals2List ((LuaTable)data);
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} else if (data is ArrayList) {
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_list = (ArrayList)data;
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} else if (data is object[]) {
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_list = new ArrayList ();
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_list.AddRange ((object[])data);
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}
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if (_list != null) {
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list.AddRange (_list);
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}
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if (RealCellCount > itemList.Count) {
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//说明之前加载的数据没有占用完所有单元
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_appendList (_list, isCalculatePosition);
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if (isNeedRePosition) {
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table.Reposition ();
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}
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}
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}
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void _appendList (ArrayList list, bool isCalculatePosition)
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{
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if (list.Count == 0)
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return;
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int dataIndex = 0;
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int tmpIndex = itemList.Count;
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CLUILoopTableCell uiw = null;
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CLUILoopTableCell targetUIW = null;
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Transform t = null;
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for (int i = 0; i < cachedTransform.childCount; i++) {
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if (dataIndex >= list.Count) {
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break;
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}
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t = cachedTransform.GetChild (i);
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if (t.gameObject.activeSelf)
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continue;
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uiw = t.GetComponent<CLUILoopTableCell> ();
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if (uiw == null)
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continue;
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// uiw.name = string.Format ("{0:D5}", (tmpIndex + dataIndex));
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uiw.name = NumEx.nStrForLen (tmpIndex + dataIndex, 6);
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NGUITools.SetActive (t.gameObject, true);
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Utl.doCallback (this.initCellCallback, t.GetComponent<CLCellBase> (), list [dataIndex]);
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if (uiw.isSetWidgetSize) {
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BoxCollider box = uiw.GetComponent<BoxCollider> ();
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if (box != null) {
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box.size = Vector2.zero;
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}
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uiw.widget.SetDimensions (0, 0);
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}
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NGUITools.updateAll (uiw.transform);
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if (uiw.isSetWidgetSize) {
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Bounds bound = NGUIMath.CalculateRelativeWidgetBounds (t, false);
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uiw.widget.SetDimensions ((int)(bound.size.x), (int)(bound.size.y));
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}
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if (isCalculatePosition) {
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if (itemList.Count > 0) {
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targetUIW = itemList [itemList.Count - 1];
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setPosition (uiw, targetUIW, table.direction);
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}
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}
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itemList.Add (uiw);
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dataIndex++;
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}
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}
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void setPosition (CLUILoopTableCell movement, CLUILoopTableCell target, UITable.Direction direction)
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{
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Vector3 v3Offset = Vector3.zero;
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int flag = 1;
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if (table.columns == 1) {
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if (direction == UITable.Direction.Down) {
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flag = -1;
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switch (table.cellAlignment) {
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case UIWidget.Pivot.Bottom:
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v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.BottomLeft:
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v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.BottomRight:
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v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.Center:
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v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.Left:
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v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.Right:
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v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.Top:
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v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.TopLeft:
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v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.TopRight:
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v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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}
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} else {
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flag = 1;
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switch (table.cellAlignment) {
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case UIWidget.Pivot.Bottom:
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v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
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break;
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case UIWidget.Pivot.BottomLeft:
|
||
v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.BottomRight:
|
||
v3Offset = new Vector3 (0, flag * (target.widget.height + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.Center:
|
||
v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.Left:
|
||
v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.Right:
|
||
v3Offset = new Vector3 (0, flag * ((movement.widget.height + target.widget.height) / 2.0f + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.Top:
|
||
v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.TopLeft:
|
||
v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
case UIWidget.Pivot.TopRight:
|
||
v3Offset = new Vector3 (0, flag * (movement.widget.height + mOffset.y + (table.padding.y) * 2), 0);
|
||
break;
|
||
}
|
||
}
|
||
} else if (table.columns == 0) {
|
||
flag = 1;
|
||
if (direction == UITable.Direction.Down) {
|
||
switch (table.cellAlignment) {
|
||
case UIWidget.Pivot.Bottom:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.BottomLeft:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.BottomRight:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Center:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Left:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Right:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Top:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.TopLeft:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.TopRight:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
}
|
||
} else {
|
||
flag = -1;
|
||
switch (table.cellAlignment) {
|
||
case UIWidget.Pivot.Bottom:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.BottomLeft:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.BottomRight:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Center:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Left:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Right:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.Top:
|
||
v3Offset = new Vector3 (flag * ((target.widget.width + movement.widget.width) / 2.0f + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.TopLeft:
|
||
v3Offset = new Vector3 (flag * (movement.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
case UIWidget.Pivot.TopRight:
|
||
v3Offset = new Vector3 (flag * (target.widget.width + mOffset.x + (table.padding.x) * 2), 0, 0);
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
Debug.LogError ("The loop table cannot suport this setting! columes must in (0, 1)");
|
||
}
|
||
|
||
movement.transform.localPosition = target.transform.localPosition + v3Offset;
|
||
}
|
||
|
||
int sourceIndex = -1;
|
||
int targetIndex = -1;
|
||
bool forward = true;
|
||
bool firstVislable = false;
|
||
bool lastVisiable = false;
|
||
CLUILoopTableCell head;
|
||
CLUILoopTableCell tail;
|
||
CLUILoopTableCell checkHead;
|
||
CLUILoopTableCell checkTail;
|
||
bool isCanCallOnEndList = true;
|
||
CLUILoopTableCell movedWidget = null;
|
||
CLUILoopTableCell targetWidget = null;
|
||
BoxCollider _boxCollidr;
|
||
Bounds _bound;
|
||
Vector3 _offset;
|
||
// void LateUpdate ()
|
||
void Update ()
|
||
{
|
||
if (itemList.Count < 3) {
|
||
return;
|
||
}
|
||
sourceIndex = -1;
|
||
targetIndex = -1;
|
||
// sign = 0;
|
||
head = itemList [0];
|
||
tail = itemList [itemList.Count - 1];
|
||
checkHead = itemList [1];
|
||
checkTail = itemList [itemList.Count - 2];
|
||
firstVislable = checkHead.widget.isVisible;
|
||
lastVisiable = checkTail.widget.isVisible;
|
||
|
||
// if first and last both visiable or invisiable then return
|
||
if (firstVislable == lastVisiable) {
|
||
return;
|
||
}
|
||
|
||
if (firstVislable && int.Parse (head.name) > 0) {
|
||
isCanCallOnEndList = true;
|
||
times--;
|
||
// move last to first one
|
||
sourceIndex = itemList.Count - 1;
|
||
targetIndex = 0;
|
||
forward = false;
|
||
} else if (lastVisiable && int.Parse (tail.name) < list.Count - 1) {
|
||
isCanCallOnEndList = true;
|
||
times++;
|
||
// move first to last one
|
||
sourceIndex = 0;
|
||
targetIndex = itemList.Count - 1;
|
||
forward = true;
|
||
} else if (lastVisiable && int.Parse (tail.name) == list.Count - 1) {
|
||
//说明已经到最后了
|
||
if (isCanCallOnEndList) {
|
||
isCanCallOnEndList = false;
|
||
#if UNITY_EDITOR
|
||
Debug.Log ("说明已经到最后了");
|
||
#endif
|
||
Utl.doCallback (this.onEndListCallback);
|
||
}
|
||
} else {
|
||
isCanCallOnEndList = true;
|
||
}
|
||
if (sourceIndex > -1) {
|
||
movedWidget = itemList [sourceIndex];
|
||
if (forward) {
|
||
// movedWidget.name = string.Format ("{0:D5}",);
|
||
movedWidget.name = NumEx.nStrForLen (NumEx.stringToInt (tail.name) + 1, 6);
|
||
// movedWidget.name = NumEx.nStrForLen( ((times - 1) / RealCellCount + 1) * RealCellCount + int.Parse (movedWidget.name) % RealCellCount, 6);
|
||
} else {
|
||
movedWidget.name = NumEx.nStrForLen (NumEx.stringToInt (head.name) - 1, 6);
|
||
// movedWidget.name = string.Format ("{0:D5}", ((times) / RealCellCount) * RealCellCount + int.Parse (movedWidget.name) % RealCellCount);
|
||
// movedWidget.name = NumEx.nStrForLen(((times) / RealCellCount) * RealCellCount + int.Parse (movedWidget.name) % RealCellCount, 6);
|
||
}
|
||
|
||
int index = int.Parse (movedWidget.name);
|
||
Utl.doCallback (this.initCellCallback, movedWidget.GetComponent<CLCellBase> (), this.list [index]);
|
||
|
||
// ***after init call, then set the position***
|
||
|
||
if (movedWidget.isSetWidgetSize) {
|
||
_boxCollidr = movedWidget.GetComponent<BoxCollider> ();
|
||
if (_boxCollidr != null) {
|
||
_boxCollidr.size = Vector2.zero;
|
||
}
|
||
movedWidget.widget.SetDimensions (0, 0);
|
||
}
|
||
NGUITools.updateAll (movedWidget.transform);
|
||
|
||
if (movedWidget.isSetWidgetSize) {
|
||
_bound = NGUIMath.CalculateRelativeWidgetBounds (movedWidget.transform, false);
|
||
movedWidget.widget.SetDimensions ((int)(_bound.size.x), (int)(_bound.size.y));
|
||
}
|
||
|
||
targetWidget = itemList [targetIndex];
|
||
if (forward) {
|
||
setPosition (movedWidget, targetWidget, table.direction);
|
||
} else {
|
||
UITable.Direction dir = table.direction;
|
||
if (table.direction == UITable.Direction.Up) {
|
||
dir = UITable.Direction.Down;
|
||
} else {
|
||
dir = UITable.Direction.Up;
|
||
}
|
||
setPosition (movedWidget, targetWidget, dir);
|
||
}
|
||
|
||
// change item index
|
||
itemList.RemoveAt (sourceIndex);
|
||
itemList.Insert (targetIndex, movedWidget);
|
||
}
|
||
}
|
||
}
|
||
} |