Files
tianrunCRM/Assets/3rd/NativeAudio
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Native Audio

Thank you for purchasing a license of Native Audio! http://www.exceed7.com/native-audio

Questions/Problems/Suggestions : 5argon@exceed7.com Unity Forum : http://forum.unity3d.com/threads/526837/ Discord : https://discord.gg/8gthuWA

How to use Native Audio

With internet connection you should visit : http://www.exceed7.com/native-audio

Without internet connection, the website mentioned was generated from files in a hidden folder. Currently you may see it in a zipped form Documentation~.zip, because Asset Store do not support publishing unimported folders yet so I have to zip them to make them go together.

Please unzip it to access the documentation. Also you can unzip Samples~.zip to access unimported samples, which you can copy them to your project to make them actually import.

After you get a Documentation~ folder, you can read them in their Markdown form from your code editor. Markdowns are human readable by design. They won't be imported to Unity too, as the folder has a trailing ~. It is great because Unity will not create .meta files for them and not import tutorial texts and images, they are not a part of your game. The same goes to unzipped Sample~ folder, they are not supposed to import until you want to see them. This format is currently the best practice.

With an IDE like Visual Studio Code, you can use "Markdown: Open Preview to the Side" to even display a nicely rendered Markdown with images working properly. Navigate by clicking on different files on the folder tree.