2020-07-04 14:41:25 +08:00
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using UnityEngine;
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using System.Collections;
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//using System;
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using System.Collections.Generic;
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//using System.Net;
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using System.Text;
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2020-07-21 22:50:03 +08:00
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using System.Net.Sockets;
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using System.Net.NetworkInformation;
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2020-07-04 14:41:25 +08:00
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namespace Coolape
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{
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public class CLUIFormUtl
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{
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/// <summary>
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///
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/*
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拨打电话的话,需要一个权限,就是android.permission.CALL_PHONE.
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所以,首先在AndroidMenifest文件里加上这个权限:
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<uses-permission android:name="android.permission.CALL_PHONE" />
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第一种方式:
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Intent intent = new Intent(Intent.ACTION_DIAL);
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Uri data = Uri.parse("tel:" + "135xxxxxxxx");
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intent.setData(data);
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startActivity(intent);
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这种方式的特点就是,去到了拨号界面,但是实际的拨号是由用户点击实现的。
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3
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第二种方式:
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Intent intent = new Intent(Intent.ACTION_CALL);
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Uri data = Uri.parse("tel:" + "135xxxxxxxx");
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intent.setData(data);
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startActivity(intent);
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这种方式的特点就是,直接拨打了你所输入的号码,所以这种方式对于用户没有直接的提示效果,Android推荐使用第一种方式,如果是第二种的话,建议在之前加一个提示,是否拨打号码,然后确定后再拨打。
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*/
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/*
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/// </summary>
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/// <param name="phoneNum">Phone number.</param>
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public static void callPhone (string phoneNum)
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{
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if (string.IsNullOrEmpty (phoneNum)) {
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Debug.LogWarning ("phoneNum is null");
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return;
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}
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#if UNITY_ANDROID && !UNITY_EDITOR
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try {
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AndroidJavaClass Intent = new AndroidJavaClass("android.content.Intent");
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string actionCall = Intent.GetStatic<string>("ACTION_CALL");
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AndroidJavaClass Uri = new AndroidJavaClass("android.net.Uri");
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AndroidJavaObject data = Uri.CallStatic<AndroidJavaObject>("parse", "tel:" + phoneNum);
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AndroidJavaObject intentObj = new AndroidJavaObject("android.content.Intent", actionCall, data);
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AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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AndroidJavaObject unityActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
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unityActivity.Call("startActivity", intentObj);
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} catch (System.Exception e) {
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Debug.LogError(e);
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}
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#endif
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}
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/// <summary>
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/// Gets the phone number. 取得本机号码
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/// </summary>
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public static string getPhoneNumber ()
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{
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#if UNITY_ANDROID && !UNITY_EDITOR
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AndroidJavaClass Context = new AndroidJavaClass("android.content.Context");
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AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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AndroidJavaObject unityActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
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AndroidJavaObject tm = unityActivity.Call<AndroidJavaObject> ("getSystemService", Context.GetStatic<string> ("TELEPHONY_SERVICE"));
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// String deviceid = tm.getDeviceId();
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// String tel = tm.getLine1Number();
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// String imei = tm.getSimSerialNumber();
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// String imsi = tm.getSubscriberId();
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return tm.Call<string>("getLine1Number");
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#else
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return "";
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#endif
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}
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*/
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/// <summary>
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/// Identities the code valid.身份证号验证
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/// </summary>
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/// <returns>The code valid.</returns>
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/// <param name="code">Code.</param>
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public static string IdentityCodeValid(string code)
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{
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Dictionary<string, string> city = new Dictionary<string, string>();
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city["11"] = "北京";
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city["12"] = "天津";
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city["13"] = "河北";
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city["14"] = "山西";
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city["15"] = "内蒙古";
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city["21"] = "辽宁";
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city["22"] = "吉林";
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city["23"] = "黑龙江 ";
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city["31"] = "上海";
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city["32"] = "江苏";
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city["33"] = "浙江";
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city["34"] = "安徽";
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city["35"] = "福建";
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city["36"] = "江西";
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city["37"] = "山东";
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city["41"] = "河南";
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city["42"] = "湖北 ";
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city["43"] = "湖南";
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city["44"] = "广东";
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city["45"] = "广西";
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city["46"] = "海南";
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city["50"] = "重庆";
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city["51"] = "四川";
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city["52"] = "贵州";
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city["53"] = "云南";
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city["54"] = "西藏 ";
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city["61"] = "陕西";
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city["62"] = "甘肃";
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city["63"] = "青海";
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city["64"] = "宁夏";
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city["65"] = "新疆";
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city["71"] = "台湾";
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city["81"] = "香港";
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city["82"] = "澳门";
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city["91"] = "国外";
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string tip = "";
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bool pass = true;
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bool isMatch = System.Text.RegularExpressions.Regex.IsMatch(code, "^\\d{6}(18|19|20)?\\d{2}(0[1-9]|1[12])(0[1-9]|[12]\\d|3[01])\\d{3}(\\d|X)$");
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// if(!code || !/^\d{6}(18|19|20)?\d{2}(0[1-9]|1[12])(0[1-9]|[12]\d|3[01])\d{3}(\d|X)$/i.test(code)){
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if (!isMatch)
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{
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tip = "身份证号格式错误\n";
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pass = false;
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}
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else if (city[code.Substring(0, 2)] == null)
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{
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tip = "身份证号地址编码错误\n";
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pass = false;
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}
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else
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{
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//18位身份证需要验证最后一位校验位
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if (code.Length == 18)
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{
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// code = code.Split('');
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//∑(ai×Wi)(mod 11)
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//加权因子
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int[] factor = { 7, 9, 10, 5, 8, 4, 2, 1, 6, 3, 7, 9, 10, 5, 8, 4, 2 };
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//校验位
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int[] parity = { 1, 0, 'X', 9, 8, 7, 6, 5, 4, 3, 2 };
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int sum = 0;
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int ai = 0;
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int wi = 0;
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for (var i = 0; i < 17; i++)
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{
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ai = int.Parse(code[i].ToString());
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wi = factor[i];
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sum += ai * wi;
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}
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int last = parity[sum % 11];
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if (last != int.Parse(code[17].ToString()))
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{
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tip = "身份证号校验位错误\n";
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pass = false;
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}
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}
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}
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return tip;
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}
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/// <summary>
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/// Shows the calender.日期选择页面
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/// </summary>
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/// <param name="paras">Paras.</param>
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public static void showCalender(params object[] paras)
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{
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if (paras != null && paras.Length >= 4)
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{
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ArrayList list = new ArrayList();
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list.Add(paras[0]);//year);
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list.Add(paras[1]);//month);
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list.Add(paras[2]);//callback);
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list.Add(paras[3]);//isSetTime);
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CLPanelManager.getPanelAsy("PanelCalender", (Callback)onGetCalenderPanel, list);
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}
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else
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{
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showCalender(System.DateTime.Now.Year, System.DateTime.Now.Month, paras[0], paras[1]);
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}
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}
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public static void onGetCalenderPanel(params object[] orgs)
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{
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CLPanelBase p = orgs[0] as CLPanelBase;
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ArrayList list = orgs[1] as ArrayList;
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if (p == null)
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{
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return;
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}
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p.setData(list);
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CLPanelManager.showPanel(p);
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}
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public static string GetChineseSpell(string strText)
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{
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int len = strText.Length;
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string myStr = "";
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for (int i = 0; i < len; i++)
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{
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myStr += getSpell(strText.Substring(i, 1));
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}
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return myStr;
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}
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/// <summary>
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/// 得到一个汉字的拼音第一个字母,如果是一个英文字母则直接返回大写字母
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/// </summary>
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/// <param name="CnChar">单个汉字</param>
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/// <returns>单个大写字母</returns>
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public static string GetCharSpellCode(string CnChar)
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{
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long iCnChar;
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byte[] ZW = System.Text.Encoding.Default.GetBytes(CnChar);
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//如果是字母,则直接返回
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if (ZW.Length == 1)
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{
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return CnChar.ToUpper();
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}
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else
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{
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// get the array of byte from the single char
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int i1 = (short)(ZW[0]);
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int i2 = (short)(ZW[1]);
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iCnChar = i1 * 256 + i2;
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}
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// iCnChar match the constant
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if ((iCnChar >= 45217) && (iCnChar <= 45252))
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{
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return "A";
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}
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else if ((iCnChar >= 45253) && (iCnChar <= 45760))
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{
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return "B";
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}
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else if ((iCnChar >= 45761) && (iCnChar <= 46317))
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{
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return "C";
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}
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else if ((iCnChar >= 46318) && (iCnChar <= 46825))
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{
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return "D";
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}
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else if ((iCnChar >= 46826) && (iCnChar <= 47009))
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{
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return "E";
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}
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else if ((iCnChar >= 47010) && (iCnChar <= 47296))
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{
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return "F";
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}
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else if ((iCnChar >= 47297) && (iCnChar <= 47613))
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{
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return "G";
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}
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else if ((iCnChar >= 47614) && (iCnChar <= 48118))
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{
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return "H";
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}
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else if ((iCnChar >= 48119) && (iCnChar <= 49061))
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{
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return "J";
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}
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else if ((iCnChar >= 49062) && (iCnChar <= 49323))
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{
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return "K";
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}
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else if ((iCnChar >= 49324) && (iCnChar <= 49895))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "L";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 49896) && (iCnChar <= 50370))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "M";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 50371) && (iCnChar <= 50613))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "N";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 50614) && (iCnChar <= 50621))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "O";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 50622) && (iCnChar <= 50905))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "P";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 50906) && (iCnChar <= 51386))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "Q";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 51387) && (iCnChar <= 51445))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "R";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 51446) && (iCnChar <= 52217))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "S";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 52218) && (iCnChar <= 52697))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "T";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 52698) && (iCnChar <= 52979))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "W";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 52980) && (iCnChar <= 53640))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "X";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 53689) && (iCnChar <= 54480))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "Y";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if ((iCnChar >= 54481) && (iCnChar <= 55289))
|
|
|
|
|
|
{
|
|
|
|
|
|
return "Z";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
return ("?");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2020-07-21 22:50:03 +08:00
|
|
|
|
|
2020-07-04 14:41:25 +08:00
|
|
|
|
public static string getSpell(string cnChar)
|
|
|
|
|
|
{
|
|
|
|
|
|
byte[] arrCN = Encoding.Unicode.GetBytes(cnChar);
|
|
|
|
|
|
if (arrCN.Length > 1)
|
|
|
|
|
|
{
|
|
|
|
|
|
int area = (short)arrCN[0];
|
|
|
|
|
|
int pos = (short)arrCN[1];
|
|
|
|
|
|
int code = (area << 8) + pos;
|
|
|
|
|
|
int[] areacode = {45217, 45253, 45761, 46318, 46826, 47010, 47297, 47614, 48119, 48119, 49062, 49324, 49896, 50371, 50614, 50622,
|
|
|
|
|
|
|
|
|
|
|
|
50906, 51387, 51446, 52218, 52698, 52698, 52698, 52980, 53689, 54481
|
|
|
|
|
|
};
|
|
|
|
|
|
for (int i = 0; i < 26; i++)
|
|
|
|
|
|
{
|
|
|
|
|
|
int max = 55290;
|
|
|
|
|
|
if (i != 25)
|
|
|
|
|
|
max = areacode[i + 1];
|
|
|
|
|
|
if (areacode[i] <= code && code < max)
|
|
|
|
|
|
{
|
|
|
|
|
|
return Encoding.Default.GetString(new byte[] { (byte)(65 + i) });
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return "*";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
return cnChar;
|
|
|
|
|
|
}
|
2020-07-21 22:50:03 +08:00
|
|
|
|
|
|
|
|
|
|
public enum ADDRESSFAM
|
|
|
|
|
|
{
|
|
|
|
|
|
IPv4, IPv6
|
|
|
|
|
|
}
|
|
|
|
|
|
public static string GetMyIP(ADDRESSFAM Addfam)
|
|
|
|
|
|
{
|
|
|
|
|
|
string ret = "";
|
|
|
|
|
|
List<string> IPs = GetAllIPs(Addfam, false);
|
|
|
|
|
|
if (IPs.Count > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
ret = IPs[IPs.Count - 1];
|
|
|
|
|
|
}
|
|
|
|
|
|
return ret;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static List<string> GetAllIPs(ADDRESSFAM Addfam, bool includeDetails)
|
|
|
|
|
|
{
|
|
|
|
|
|
//Return null if ADDRESSFAM is Ipv6 but Os does not support it
|
|
|
|
|
|
if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
|
|
|
|
|
|
{
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
List<string> output = new List<string>();
|
|
|
|
|
|
|
|
|
|
|
|
foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID
|
|
|
|
|
|
NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
|
|
|
|
|
|
NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
|
|
|
|
|
|
|
|
|
|
|
|
bool isCandidate = (item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2);
|
|
|
|
|
|
|
|
|
|
|
|
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
|
|
|
|
|
|
// as of MacOS (10.13) and iOS (12.1), OperationalStatus seems to be always "Unknown".
|
|
|
|
|
|
isCandidate = isCandidate && item.OperationalStatus == OperationalStatus.Up;
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
if (isCandidate)
|
|
|
|
|
|
#endif
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
|
|
|
|
|
|
{
|
|
|
|
|
|
//IPv4
|
|
|
|
|
|
if (Addfam == ADDRESSFAM.IPv4)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
|
|
|
|
|
|
{
|
|
|
|
|
|
string s = ip.Address.ToString();
|
|
|
|
|
|
if (includeDetails)
|
|
|
|
|
|
{
|
|
|
|
|
|
s += " " + item.Description.PadLeft(6) + item.NetworkInterfaceType.ToString().PadLeft(10);
|
|
|
|
|
|
}
|
|
|
|
|
|
output.Add(s);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//IPv6
|
|
|
|
|
|
else if (Addfam == ADDRESSFAM.IPv6)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
|
|
|
|
|
|
{
|
|
|
|
|
|
output.Add(ip.Address.ToString());
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return output;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2020-07-04 14:41:25 +08:00
|
|
|
|
#if USE_LOCATION_SERVER
|
|
|
|
|
|
public static void StopGPS()
|
|
|
|
|
|
{
|
|
|
|
|
|
Input.location.Stop();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void getGPSLocation(object callback)
|
|
|
|
|
|
{
|
|
|
|
|
|
getGPSLocation(500.0f, callback);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
public static void getGPSLocation(float desired, object callback)
|
|
|
|
|
|
{
|
|
|
|
|
|
CLMainBase.self.StartCoroutine(StartGPS(desired, callback));
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// Starts the GP.
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns>The GP.</returns>
|
|
|
|
|
|
/// <param name="callback">Callback.</param>
|
|
|
|
|
|
/// callback(errMsg, LocationInfo localInfor);
|
|
|
|
|
|
/// LocationInfo
|
|
|
|
|
|
/// 属性如下:
|
|
|
|
|
|
/// (1) altitude -- 海拔高度
|
|
|
|
|
|
/// (2) horizontalAccuracy -- 水平精度
|
|
|
|
|
|
/// (3) latitude -- 纬度
|
|
|
|
|
|
/// (4) longitude -- 经度
|
|
|
|
|
|
/// (5) timestamp -- 最近一次定位的时间戳,从1970开始
|
|
|
|
|
|
/// (6) verticalAccuracy -- 垂直精度
|
|
|
|
|
|
public static IEnumerator StartGPS(float desired, object callback)
|
|
|
|
|
|
{
|
|
|
|
|
|
// Input.location 用于访问设备的位置属性(手持设备), 静态的LocationService位置
|
|
|
|
|
|
// LocationService.isEnabledByUser 用户设置里的定位服务是否启用
|
|
|
|
|
|
string errMsg = "";
|
|
|
|
|
|
if (!Input.location.isEnabledByUser)
|
|
|
|
|
|
{
|
|
|
|
|
|
errMsg = "isEnabledByUser value is:" + Input.location.isEnabledByUser.ToString() + " Please turn on the GPS";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
// LocationService.Start() 启动位置服务的更新,最后一个位置坐标会被使用
|
|
|
|
|
|
/*void Start(float desiredAccuracyInMeters = 10f, float updateDistanceInMeters = 10f);
|
|
|
|
|
|
参数详解:
|
|
|
|
|
|
desiredAccuracyInMeters 服务所需的精度,以米为单位。如果使用较高的值,比如500,那么通常不需要打开GPS芯片(比如可以利用信号基站进行三角定位),从而节省电池电量。像5-10这样的值,可以被用来获得最佳的精度。默认值是10米。
|
|
|
|
|
|
updateDistanceInMeters 最小距离(以米为单位)的设备必须横向移动前Input.location属性被更新。较高的值,如500意味着更少的开销。默认值是10米。
|
|
|
|
|
|
*/
|
|
|
|
|
|
if (Input.location.status == LocationServiceStatus.Failed ||
|
|
|
|
|
|
Input.location.status == LocationServiceStatus.Stopped)
|
|
|
|
|
|
{
|
|
|
|
|
|
Input.location.Start(desired);
|
|
|
|
|
|
|
|
|
|
|
|
int maxWait = 20;
|
|
|
|
|
|
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 暂停协同程序的执行(1秒)
|
|
|
|
|
|
yield return new WaitForSeconds(1);
|
|
|
|
|
|
maxWait--;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (maxWait < 1)
|
|
|
|
|
|
{
|
|
|
|
|
|
errMsg = "Init GPS service time out";
|
|
|
|
|
|
}
|
|
|
|
|
|
else if (Input.location.status == LocationServiceStatus.Failed)
|
|
|
|
|
|
{
|
|
|
|
|
|
errMsg = "Unable to determine device location";
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
errMsg = "";
|
|
|
|
|
|
Debug.Log("--------N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude);
|
|
|
|
|
|
// yield return new WaitForSeconds(1);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
Debug.Log("======N:" + Input.location.lastData.latitude + " E:" + Input.location.lastData.longitude);
|
|
|
|
|
|
// yield return new WaitForSeconds(1);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Utl.doCallback(callback, errMsg, Input.location.lastData);
|
|
|
|
|
|
// StopGPS ();
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static int GetTouchKeyboardHeight(bool includeInput)
|
|
|
|
|
|
{
|
|
|
|
|
|
#if UNITY_ANDROID
|
|
|
|
|
|
using (AndroidJavaClass UnityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
|
|
|
|
|
|
{
|
|
|
|
|
|
AndroidJavaObject View = UnityClass.GetStatic<AndroidJavaObject>("currentActivity").Get<AndroidJavaObject>("mUnityPlayer").Call<AndroidJavaObject>("getView");
|
|
|
|
|
|
|
|
|
|
|
|
using (AndroidJavaObject Rct = new AndroidJavaObject("android.graphics.Rect"))
|
|
|
|
|
|
{
|
|
|
|
|
|
View.Call("getWindowVisibleDisplayFrame", Rct);
|
|
|
|
|
|
|
|
|
|
|
|
int height = Rct.Call<int>("height");
|
|
|
|
|
|
int width = Rct.Call<int>("width");
|
|
|
|
|
|
|
|
|
|
|
|
int systemHeight = Display.main.systemHeight;
|
|
|
|
|
|
int systemWidth = Display.main.systemWidth;
|
|
|
|
|
|
|
|
|
|
|
|
return Screen.height - Rct.Call<int>("height");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
#elif UNITY_IOS
|
|
|
|
|
|
return (int)TouchScreenKeyboard.area.height;
|
|
|
|
|
|
#else
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 设置设备的软键盘模式
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="modeType"></param>
|
|
|
|
|
|
//SOFT_INPUT_ADJUST_NOTHING
|
|
|
|
|
|
//SOFT_INPUT_ADJUST_PAN
|
|
|
|
|
|
//SOFT_INPUT_ADJUST_RESIZE
|
|
|
|
|
|
//SOFT_INPUT_ADJUST_UNSPECIFIED
|
|
|
|
|
|
public static void setSoftInputMode(string modeType)
|
|
|
|
|
|
{
|
|
|
|
|
|
string mode = "";
|
2020-07-21 22:50:03 +08:00
|
|
|
|
switch (modeType)
|
2020-07-04 14:41:25 +08:00
|
|
|
|
{
|
|
|
|
|
|
case "SOFT_INPUT_ADJUST_NOTHING":
|
|
|
|
|
|
mode = "setAdjustNothing";
|
|
|
|
|
|
break;
|
|
|
|
|
|
case "SOFT_INPUT_ADJUST_PAN":
|
|
|
|
|
|
mode = "setAdjustPan";
|
|
|
|
|
|
break;
|
|
|
|
|
|
case "SOFT_INPUT_ADJUST_RESIZE":
|
|
|
|
|
|
mode = "setAdjustResize";
|
|
|
|
|
|
break;
|
|
|
|
|
|
default:
|
|
|
|
|
|
mode = "setAdjustNothing";
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
//UnityPlayer.currentActivity.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING);
|
|
|
|
|
|
#if UNITY_ANDROID
|
|
|
|
|
|
using (AndroidJavaClass ProcSoftInputMode = new AndroidJavaClass("com.coolape.ProcSoftInputMode"))
|
|
|
|
|
|
{
|
|
|
|
|
|
ProcSoftInputMode.CallStatic(mode);
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|